227 lines
8.1 KiB
Python
227 lines
8.1 KiB
Python
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import open3d as o3d
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import os
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from os.path import join
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import open3d.visualization.gui as gui
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import open3d.visualization.rendering as rendering
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import numpy as np
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import cv2
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class BaseWindow: # this window is the basic of Open3D new render style
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colormap = {
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0: (94/255, 124/255, 226/255, 1.), # 青色
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1: (255/255, 200/255, 87/255, 1.), # yellow
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2: (74/255., 189/255., 172/255., 1.), # green
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3: (8/255, 76/255, 97/255, 1.), # blue
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4: (219/255, 58/255, 52/255, 1.), # red
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5: (77/255, 40/255, 49/255, 1.), # brown
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1000: [1., 0., 0., 1.],
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1001: [0., 1., 0., 1.],
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1002: [0., 0., 1., 1.],
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}
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def __init__(self, out, panel_rate=0.2) -> None:
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self.out = out
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if out is not None:
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os.makedirs(out, exist_ok=True)
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self.window = gui.Application.instance.create_window(
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"EasyMocap Visualization", 1920, 1080)
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w = self.window # for more concise code
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em = w.theme.font_size
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self.em = em
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# set the frame region
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self.panel_rate = panel_rate
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self.window.set_on_layout(self._on_layout)
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self.window.set_on_close(self._on_close)
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# create scene
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self.scene = self.add_scene(w)
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self.window.add_child(self.scene)
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self.panel = self.add_panel(w, em)
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self.factory = {}
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self._render_cnt = 0
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self.is_done = False
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def _on_layout(self, layout_context):
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contentRect = self.window.content_rect
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panel_width = contentRect.width * self.panel_rate
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self.scene.frame = gui.Rect(contentRect.x, contentRect.y,
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contentRect.width - panel_width,
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contentRect.height)
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self.panel.frame = gui.Rect(self.scene.frame.get_right(),
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contentRect.y, panel_width,
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contentRect.height)
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def _on_close(self):
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self.is_done = True
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return True # False would cancel the close
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def add_scene(self, window):
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scene = gui.SceneWidget()
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scene.scene = rendering.Open3DScene(window.renderer)
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scene.scene.set_background([1, 1, 1, 1])
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scene.scene.scene.set_sun_light(
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[-1, -1, -1], # direction
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[1, 1, 1], # color
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100000) # intensity
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scene.scene.scene.enable_sun_light(True)
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scene.scene.show_skybox(True)
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# scene.scene.show_ground_plane(True)
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scene.scene.show_axes(True)
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bbox = o3d.geometry.AxisAlignedBoundingBox([-5, -5, -5],
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[5, 5, 5])
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if False:
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scene.setup_camera(60, bbox, [0, 0, 0])
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# fov, bounds, center_of_rotation
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else:
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K = np.array([
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1000., 0., 500.,
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0., 1000., 500.,
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0., 0., 1.
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]).reshape(3, 3)
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T = np.array([0., 0., 10.]).reshape(3, 1)
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RT = np.eye(4)
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R = cv2.Rodrigues(np.array([1., 0., 0.])*(np.pi/6 +np.pi/2))[0]
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RT[:3, 3:] = T
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RT[:3, :3] = R
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scene.setup_camera(K, RT, 1000, 1000, bbox)
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return scene
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def add_color(self, name, init, callback):
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_col = gui.ColorEdit()
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_col.set_on_value_changed(callback)
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_col.color_value.set_color(init[0], init[1], init[2])
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label = gui.Label(name)
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return label, _col
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def add_vec3d(self, name, init, callback):
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label = gui.Label(name)
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# Create a widget for showing/editing a 3D vector
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vedit = gui.VectorEdit()
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vedit.vector_value = init
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vedit.set_on_value_changed(callback)
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return label, vedit
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def add_panel(self, window, em):
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panel = gui.Vert(20,
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gui.Margins(0.5 * em, 0.5 * em, 0.5 * em, 0.5 * em))
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window.add_child(panel)
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return panel
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def get_default_mat(self, pid=-1, color=[0., 1., 1., 1.], shader='defaultLit'):
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mat = rendering.MaterialRecord()
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if pid != -1 and pid in list(self.colormap.keys()):
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color = self.colormap[pid]
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mat.base_color = color
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mat.shader = shader
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return mat
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def remove_geometry(self, name):
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if name in self.factory.keys():
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self.scene.scene.remove_geometry(name)
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def add_geometry(self, name, geom, mat=None):
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if name in self.factory.keys():
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self.scene.scene.remove_geometry(name)
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self.factory[name] = {
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'geom': geom,
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'mat': mat
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}
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self.scene.scene.add_geometry(name, geom, mat)
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@staticmethod
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def _chessboard_params():
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params = {
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'center': [0, 0, -0.1],
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'xdir': [1, 0, 0],
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'ydir': [0, 1, 0],
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'step': 1,
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'xrange': 5,
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'yrange': 5,
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'white': [1., 1., 1.],
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'black': [0.5, 0.5, 0.5],
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'two_sides': True,
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}
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return params
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def add_camera(self, path=None, cameras=None):
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from ..visualize.o3dwrapper import create_camera
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mesh = create_camera(path=path, cameras=cameras)
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self.add_geometry('camera', mesh, self.get_default_mat(color=[1., 1., 1., 1.]))
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def add_chessboard(self, params):
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from ..visualize.o3dwrapper import create_ground
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mesh = create_ground(**params)
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self.add_geometry('chessboard', mesh, self.get_default_mat(color=[1., 1., 1., 1.]))
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def update_geometry(self, name):
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self.scene.scene.remove_geometry(name)
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self.scene.scene.add_geometry(name, self.factory[name]['geom'], self.factory[name]['mat'])
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def capture_callback(self, image):
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if self.out is None:
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print('[Vis] Please set output folder by --out <path>')
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return 0
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outname = join(self.out, '{:06d}.jpg'.format(self._render_cnt))
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img = image
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quality = 9 # png
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if outname.endswith(".jpg"):
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quality = 100
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o3d.io.write_image(outname, img, quality)
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print('[Vis] render image to {}'.format(outname))
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self._render_cnt += 1
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def add_chessboard_widget(self, param):
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chessboard = gui.CollapsableVert("Chessboard setting", 10,
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gui.Margins(self.em, 0, 0, 0))
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grid = gui.VGrid(2, 10)
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label0, widget0 = self.add_color(
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'black', param['black'], self._on_chess_col_0)
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label1, widget1 = self.add_color(
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'white', param['white'], self._on_chess_col_1)
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grid.add_child(label0)
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grid.add_child(widget0)
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grid.add_child(label1)
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grid.add_child(widget1)
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# 增加棋盘格的范围选项
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label_range, widget_range = self.add_vec3d(
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'ranges',
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[param['xrange'], param['yrange'], param['step']],
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self._on_chess_range)
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grid.add_child(label_range)
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grid.add_child(widget_range)
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# 增加棋盘格的中心选项
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label_center, widget_center = self.add_vec3d(
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'center',
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param['center'],
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self._on_chess_center)
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grid.add_child(label_center)
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grid.add_child(widget_center)
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chessboard.add_child(grid)
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self.panel.add_child(chessboard)
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def _on_chess_center(self, ranges):
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for i in range(3):
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self.param_chessboard['center'][i] = float(ranges[i])
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self.add_chessboard(self.param_chessboard)
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def _on_chess_range(self, ranges):
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self.param_chessboard['xrange'] = int(ranges[0])
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self.param_chessboard['yrange'] = int(ranges[1])
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self.param_chessboard['step'] = float(ranges[2])
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self.add_chessboard(self.param_chessboard)
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def _on_chess_col_0(self, new_color):
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color = [
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new_color.red, new_color.green,
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new_color.blue
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]
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self.param_chessboard['black'] = color
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self.add_chessboard(self.param_chessboard)
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def _on_chess_col_1(self, new_color):
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color = [
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new_color.red, new_color.green,
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new_color.blue
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]
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self.param_chessboard['white'] = color
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self.add_chessboard(self.param_chessboard)
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