add vis_smpl_by_open3dgui

This commit is contained in:
shuaiqing 2023-10-16 19:49:00 +08:00
parent 2d8584f643
commit 88c828e69c
2 changed files with 435 additions and 0 deletions

208
apps/vis3d/vis_smpl.py Normal file
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import open3d as o3d
from easymocap.config.baseconfig import load_object_from_cmd
from easymocap.mytools.reader import read_smpl
from easymocap.visualize.o3dwrapper import Vector3dVector, Vector3iVector
from easymocap.vis3d.basegui import BaseWindow
from easymocap.mytools.vis_base import generate_colorbar
from easymocap.mytools.file_utils import myarray2string, write_smpl
import open3d.visualization.gui as gui
import os
import numpy as np
class SMPLControl(BaseWindow):
def __init__(self, cfg_model, opts_model, out) -> None:
super().__init__(out, panel_rate=0.4)
self.body_model = load_object_from_cmd(cfg_model, opts_model)
if args.param_path is not None and os.path.exists(args.param_path):
from easymocap.mytools.reader import read_smpl
params = read_smpl(args.param_path)[0]
else:
params = self.body_model.init_params(nFrames=1)
self._params = params
vertices = self.body_model(return_verts=True, return_tensor=False, **params)
joints = self.body_model(return_verts=False, return_tensor=False, return_smpl_joints=True, **self._params)[0]
mesh = o3d.geometry.TriangleMesh()
mesh.vertices = Vector3dVector(vertices[0])
mesh.triangles = Vector3iVector(self.body_model.faces)
# 使用blendweight计算颜色
if True:
weights = self.body_model.weights.cpu().numpy()
nJoints = weights.shape[-1]
colorbar = np.array(generate_colorbar(nJoints))[:, ::-1]/255.
colors = weights @ colorbar
mesh.vertex_colors = Vector3dVector(colors)
mat = self.get_default_mat(color=[1,1,1,0.5])
else:
mat = self.get_default_mat()
mesh.compute_vertex_normals()
self.add_geometry('smpl', mesh, mat)
colorbar = np.array(generate_colorbar(joints.shape[0]))[:, ::-1]/255.
for nj in range(joints.shape[0]):
sphere = o3d.geometry.TriangleMesh.create_sphere(
radius=0.01, resolution=20)
sphere.translate(joints[nj])
sphere.compute_vertex_normals()
sphere.paint_uniform_color(colorbar[nj])
# self.add_geometry('joint{}'.format(nj), sphere, mat)
# l = self.scene.add_3d_label(joints[nj], "{}".format(nj))
self.add_control_smpl(self.panel, self.em)
self.cnt = 0
def update_smpl(self):
self._params['id'] = 0
write_smpl('/tmp/smpl.json', [self._params])
self._params.pop('id')
vertices = self.body_model(return_verts=True, return_tensor=False, **self._params)
joints = self.body_model(return_verts=False, return_tensor=False, return_smpl_joints=True, **self._params)[0]
for nj in range(joints.shape[0]):
break
sphere = o3d.geometry.TriangleMesh.create_sphere(
radius=0.03, resolution=20)
sphere.translate(joints[nj])
self.factory['joint{}'.format(nj)]['geom'].vertices = sphere.vertices
self.update_geometry('joint{}'.format(nj))
self.factory['smpl']['geom'].vertices = Vector3dVector(vertices[0])
self.factory['smpl']['geom'].compute_vertex_normals()
self.update_geometry('smpl')
def reset_params(self, ):
for key, val in self._params.items():
val[:] = 0.
for slider in self.slider_dict[key]:
slider.double_value = 0.
print('Reset {}'.format(key))
self.update_smpl()
def export_params(self, ):
for key, val in self._params.items():
print('{}: {}'.format(key, myarray2string(self._params[key])))
self._params['id'] = 0
write_smpl('/tmp/smpl.json', [self._params])
def read_params(self, filename):
datas = read_smpl(filename)[0]
for key in self._params.keys():
if key in datas.keys():
self._params[key] = datas[key]
self.update_smpl()
def import_params(self, ):
dlg = gui.FileDialog(gui.FileDialog.OPEN, "Choose file to load",
self.window.theme)
dlg.add_filter(
".json",
"SMPL parameters")
# A file dialog MUST define on_cancel and on_done functions
dlg.set_on_cancel(self._on_file_dialog_cancel)
dlg.set_on_done(self._on_load_dialog_done)
self.window.show_dialog(dlg)
def _on_file_dialog_cancel(self):
self.window.close_dialog()
def _on_load_dialog_done(self, filename):
self.window.close_dialog()
self.read_params(filename)
def create_callback(self, key, index):
def change(value):
self._params[key][0, index] = value
self.update_smpl()
if self.out is not None:
self.scene.scene.scene.render_to_image(self.capture_callback)
return change
def add_control_smpl(self, panel, em):
# Rh, Th
print(self._params.keys())
# add reset
reset_button = gui.Button("reset")
reset_button.set_on_clicked(self.reset_params)
panel.add_child(reset_button)
import_button = gui.Button("import")
import_button.set_on_clicked(self.import_params)
panel.add_child(import_button)
export_button = gui.Button("export")
export_button.set_on_clicked(self.export_params)
panel.add_child(export_button)
self.slider_dict = {}
for key in ['Rh', 'Th']:
col = gui.CollapsableVert(key, 0.33 * em,
gui.Margins(em, 0, 0, 0))
for i in range(self._params[key].shape[1]//3):
grid = gui.VGrid(5, 10)
_label = gui.Label(key + '_{}'.format(i))
grid.add_child(_label)
self.slider_dict[key] = []
for nj in range(3):
slider = gui.Slider(gui.Slider.DOUBLE)
slider.set_limits(-4., 4.)
slider.double_value = self._params[key][0, nj+3*i]
slider.set_on_value_changed(self.create_callback(key, nj+3*i))
self.slider_dict[key].append(slider)
grid.add_child(slider)
col.add_child(grid)
panel.add_child(col)
for key in ['shapes', 'expression']:
if key not in self._params.keys():
continue
nShape = self._params[key].shape[-1]
col = gui.CollapsableVert(key, 0.33 * em,
gui.Margins(em, 0, 0, 0))
grid = gui.VGrid(2, 10)
self.slider_dict[key] = []
for nj in range(nShape):
_label = gui.Label(key + '_{}'.format(nj))
grid.add_child(_label)
slider = gui.Slider(gui.Slider.DOUBLE)
slider.set_limits(-4., 4.)
slider.double_value = self._params[key][0, nj]
slider.set_on_value_changed(self.create_callback(key, nj))
self.slider_dict[key].append(slider)
grid.add_child(slider)
col.add_child(grid)
panel.add_child(col)
for key in ['poses', 'handl', 'handr']:
if key not in self._params.keys():
continue
nShape = self._params[key].shape[-1]//3
col = gui.CollapsableVert(key, 0.33 * em,
gui.Margins(em, 0, 0, 0))
grid = gui.VGrid(4, 10)
self.slider_dict[key] = []
for nj in range(nShape):
_label = gui.Label(key + '_{}'.format(nj))
grid.add_child(_label)
for i in range(3):
slider = gui.Slider(gui.Slider.DOUBLE)
slider.set_limits(-3., 3.)
slider.double_value = self._params[key][0, 3*nj+i]
slider.set_on_value_changed(self.create_callback(key, 3*nj+i))
self.slider_dict[key].append(slider)
grid.add_child(slider)
col.add_child(grid)
panel.add_child(col)
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser()
parser.add_argument('--cfg', type=str,
default='config/model/smpl_neutral.yml')
parser.add_argument('--opts', type=str,
default=[], nargs="+")
parser.add_argument('--key', type=str,
default='poses')
parser.add_argument('--max', type=float, default=1.57)
parser.add_argument('--param_path', type=str, default=None)
parser.add_argument('--out', type=str, default=None)
parser.add_argument('--num', type=int, default=50)
parser.add_argument('--start', type=int, default=0)
parser.add_argument('--one', action='store_true')
parser.add_argument('--debug', action='store_true')
args = parser.parse_args()
gui.Application.instance.initialize()
w = SMPLControl(args.cfg, args.opts, out=args.out)
# Run the event loop. This will not return until the last window is closed.
gui.Application.instance.run()

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easymocap/vis3d/basegui.py Normal file
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import open3d as o3d
import os
from os.path import join
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering
import numpy as np
import cv2
class BaseWindow: # this window is the basic of Open3D new render style
colormap = {
0: (94/255, 124/255, 226/255, 1.), # 青色
1: (255/255, 200/255, 87/255, 1.), # yellow
2: (74/255., 189/255., 172/255., 1.), # green
3: (8/255, 76/255, 97/255, 1.), # blue
4: (219/255, 58/255, 52/255, 1.), # red
5: (77/255, 40/255, 49/255, 1.), # brown
1000: [1., 0., 0., 1.],
1001: [0., 1., 0., 1.],
1002: [0., 0., 1., 1.],
}
def __init__(self, out, panel_rate=0.2) -> None:
self.out = out
if out is not None:
os.makedirs(out, exist_ok=True)
self.window = gui.Application.instance.create_window(
"EasyMocap Visualization", 1920, 1080)
w = self.window # for more concise code
em = w.theme.font_size
self.em = em
# set the frame region
self.panel_rate = panel_rate
self.window.set_on_layout(self._on_layout)
self.window.set_on_close(self._on_close)
# create scene
self.scene = self.add_scene(w)
self.window.add_child(self.scene)
self.panel = self.add_panel(w, em)
self.factory = {}
self._render_cnt = 0
self.is_done = False
def _on_layout(self, layout_context):
contentRect = self.window.content_rect
panel_width = contentRect.width * self.panel_rate
self.scene.frame = gui.Rect(contentRect.x, contentRect.y,
contentRect.width - panel_width,
contentRect.height)
self.panel.frame = gui.Rect(self.scene.frame.get_right(),
contentRect.y, panel_width,
contentRect.height)
def _on_close(self):
self.is_done = True
return True # False would cancel the close
def add_scene(self, window):
scene = gui.SceneWidget()
scene.scene = rendering.Open3DScene(window.renderer)
scene.scene.set_background([1, 1, 1, 1])
scene.scene.scene.set_sun_light(
[-1, -1, -1], # direction
[1, 1, 1], # color
100000) # intensity
scene.scene.scene.enable_sun_light(True)
scene.scene.show_skybox(True)
# scene.scene.show_ground_plane(True)
scene.scene.show_axes(True)
bbox = o3d.geometry.AxisAlignedBoundingBox([-5, -5, -5],
[5, 5, 5])
if False:
scene.setup_camera(60, bbox, [0, 0, 0])
# fov, bounds, center_of_rotation
else:
K = np.array([
1000., 0., 500.,
0., 1000., 500.,
0., 0., 1.
]).reshape(3, 3)
T = np.array([0., 0., 10.]).reshape(3, 1)
RT = np.eye(4)
R = cv2.Rodrigues(np.array([1., 0., 0.])*(np.pi/6 +np.pi/2))[0]
RT[:3, 3:] = T
RT[:3, :3] = R
scene.setup_camera(K, RT, 1000, 1000, bbox)
return scene
def add_color(self, name, init, callback):
_col = gui.ColorEdit()
_col.set_on_value_changed(callback)
_col.color_value.set_color(init[0], init[1], init[2])
label = gui.Label(name)
return label, _col
def add_vec3d(self, name, init, callback):
label = gui.Label(name)
# Create a widget for showing/editing a 3D vector
vedit = gui.VectorEdit()
vedit.vector_value = init
vedit.set_on_value_changed(callback)
return label, vedit
def add_panel(self, window, em):
panel = gui.Vert(20,
gui.Margins(0.5 * em, 0.5 * em, 0.5 * em, 0.5 * em))
window.add_child(panel)
return panel
def get_default_mat(self, pid=-1, color=[0., 1., 1., 1.], shader='defaultLit'):
mat = rendering.MaterialRecord()
if pid != -1 and pid in list(self.colormap.keys()):
color = self.colormap[pid]
mat.base_color = color
mat.shader = shader
return mat
def remove_geometry(self, name):
if name in self.factory.keys():
self.scene.scene.remove_geometry(name)
def add_geometry(self, name, geom, mat=None):
if name in self.factory.keys():
self.scene.scene.remove_geometry(name)
self.factory[name] = {
'geom': geom,
'mat': mat
}
self.scene.scene.add_geometry(name, geom, mat)
@staticmethod
def _chessboard_params():
params = {
'center': [0, 0, -0.1],
'xdir': [1, 0, 0],
'ydir': [0, 1, 0],
'step': 1,
'xrange': 5,
'yrange': 5,
'white': [1., 1., 1.],
'black': [0.5, 0.5, 0.5],
'two_sides': True,
}
return params
def add_camera(self, path=None, cameras=None):
from ..visualize.o3dwrapper import create_camera
mesh = create_camera(path=path, cameras=cameras)
self.add_geometry('camera', mesh, self.get_default_mat(color=[1., 1., 1., 1.]))
def add_chessboard(self, params):
from ..visualize.o3dwrapper import create_ground
mesh = create_ground(**params)
self.add_geometry('chessboard', mesh, self.get_default_mat(color=[1., 1., 1., 1.]))
def update_geometry(self, name):
self.scene.scene.remove_geometry(name)
self.scene.scene.add_geometry(name, self.factory[name]['geom'], self.factory[name]['mat'])
def capture_callback(self, image):
if self.out is None:
print('[Vis] Please set output folder by --out <path>')
return 0
outname = join(self.out, '{:06d}.jpg'.format(self._render_cnt))
img = image
quality = 9 # png
if outname.endswith(".jpg"):
quality = 100
o3d.io.write_image(outname, img, quality)
print('[Vis] render image to {}'.format(outname))
self._render_cnt += 1
def add_chessboard_widget(self, param):
chessboard = gui.CollapsableVert("Chessboard setting", 10,
gui.Margins(self.em, 0, 0, 0))
grid = gui.VGrid(2, 10)
label0, widget0 = self.add_color(
'black', param['black'], self._on_chess_col_0)
label1, widget1 = self.add_color(
'white', param['white'], self._on_chess_col_1)
grid.add_child(label0)
grid.add_child(widget0)
grid.add_child(label1)
grid.add_child(widget1)
# 增加棋盘格的范围选项
label_range, widget_range = self.add_vec3d(
'ranges',
[param['xrange'], param['yrange'], param['step']],
self._on_chess_range)
grid.add_child(label_range)
grid.add_child(widget_range)
# 增加棋盘格的中心选项
label_center, widget_center = self.add_vec3d(
'center',
param['center'],
self._on_chess_center)
grid.add_child(label_center)
grid.add_child(widget_center)
chessboard.add_child(grid)
self.panel.add_child(chessboard)
def _on_chess_center(self, ranges):
for i in range(3):
self.param_chessboard['center'][i] = float(ranges[i])
self.add_chessboard(self.param_chessboard)
def _on_chess_range(self, ranges):
self.param_chessboard['xrange'] = int(ranges[0])
self.param_chessboard['yrange'] = int(ranges[1])
self.param_chessboard['step'] = float(ranges[2])
self.add_chessboard(self.param_chessboard)
def _on_chess_col_0(self, new_color):
color = [
new_color.red, new_color.green,
new_color.blue
]
self.param_chessboard['black'] = color
self.add_chessboard(self.param_chessboard)
def _on_chess_col_1(self, new_color):
color = [
new_color.red, new_color.green,
new_color.blue
]
self.param_chessboard['white'] = color
self.add_chessboard(self.param_chessboard)