add create pcd
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@ -2,37 +2,57 @@
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@ Date: 2021-04-25 15:52:01
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@ Date: 2021-04-25 15:52:01
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@ Author: Qing Shuai
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@ Author: Qing Shuai
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@ LastEditors: Qing Shuai
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@ LastEditors: Qing Shuai
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@ LastEditTime: 2021-06-20 15:22:59
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@ LastEditTime: 2022-09-02 14:27:41
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@ FilePath: /EasyMocap/easymocap/visualize/o3dwrapper.py
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@ FilePath: /EasyMocapPublic/easymocap/visualize/o3dwrapper.py
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'''
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'''
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import open3d as o3d
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import open3d as o3d
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import numpy as np
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import numpy as np
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from .geometry import create_ground as create_ground_
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from .geometry import create_ground as create_ground_
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from .geometry import create_point as create_point_
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from .geometry import create_point as create_point_
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from .geometry import create_line as create_line_
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from .geometry import create_line as create_line_
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from os.path import join
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Vector3dVector = o3d.utility.Vector3dVector
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Vector3dVector = o3d.utility.Vector3dVector
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Vector3iVector = o3d.utility.Vector3iVector
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Vector3iVector = o3d.utility.Vector3iVector
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Vector2iVector = o3d.utility.Vector2iVector
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Vector2iVector = o3d.utility.Vector2iVector
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TriangleMesh = o3d.geometry.TriangleMesh
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TriangleMesh = o3d.geometry.TriangleMesh
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load_mesh = o3d.io.read_triangle_mesh
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load_mesh = o3d.io.read_triangle_mesh
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load_pcd = o3d.io.read_point_cloud
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vis = o3d.visualization.draw_geometries
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vis = o3d.visualization.draw_geometries
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write_mesh = o3d.io.write_triangle_mesh
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def _create_cylinder():
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def _create_cylinder():
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# create_cylinder(radius=1.0, height=2.0, resolution=20, split=4, create_uv_map=False)
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# create_cylinder(radius=1.0, height=2.0, resolution=20, split=4, create_uv_map=False)
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pass
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pass
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def create_mesh(vertices, faces, colors=None, **kwargs):
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def read_mesh(filename):
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mesh = load_mesh(filename)
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mesh.compute_vertex_normals()
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return mesh
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def create_mesh(vertices, faces, colors=None, normal=True, **kwargs):
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mesh = TriangleMesh()
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mesh = TriangleMesh()
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mesh.vertices = Vector3dVector(vertices)
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mesh.vertices = Vector3dVector(vertices)
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mesh.triangles = Vector3iVector(faces)
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mesh.triangles = Vector3iVector(faces)
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if colors is not None:
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if colors is not None and isinstance(colors, np.ndarray):
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mesh.vertex_colors = Vector3dVector(colors)
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mesh.vertex_colors = Vector3dVector(colors)
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elif colors is not None and isinstance(colors, list):
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mesh.paint_uniform_color(colors)
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else:
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else:
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mesh.paint_uniform_color([1., 0.8, 0.8])
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mesh.paint_uniform_color([1., 0.8, 0.8])
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if normal:
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mesh.compute_vertex_normals()
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mesh.compute_vertex_normals()
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return mesh
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return mesh
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def create_pcd(xyz, color=None, colors=None):
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pcd = o3d.geometry.PointCloud()
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pcd.points = Vector3dVector(xyz[:, :3])
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if color is not None:
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pcd.paint_uniform_color(color)
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if colors is not None:
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pcd.colors = Vector3dVector(colors)
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return pcd
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def create_point(**kwargs):
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def create_point(**kwargs):
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return create_mesh(**create_point_(**kwargs))
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return create_mesh(**create_point_(**kwargs))
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@ -46,6 +66,7 @@ def create_ground(**kwargs):
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def create_coord(camera = [0,0,0], radius=1, scale=1):
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def create_coord(camera = [0,0,0], radius=1, scale=1):
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camera_frame = TriangleMesh.create_coordinate_frame(
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camera_frame = TriangleMesh.create_coordinate_frame(
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size=radius, origin=camera)
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size=radius, origin=camera)
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if scale != 1:
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camera_frame.scale(scale)
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camera_frame.scale(scale)
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return camera_frame
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return camera_frame
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@ -56,4 +77,61 @@ def create_bbox(min_bound=(-3., -3., 0), max_bound=(3., 3., 2), flip=False):
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min_bound = [min_bound_[0], -max_bound_[1], -max_bound_[2]]
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min_bound = [min_bound_[0], -max_bound_[1], -max_bound_[2]]
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max_bound = [max_bound_[0], -min_bound_[1], -min_bound_[2]]
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max_bound = [max_bound_[0], -min_bound_[1], -min_bound_[2]]
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bbox = o3d.geometry.AxisAlignedBoundingBox(min_bound, max_bound)
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bbox = o3d.geometry.AxisAlignedBoundingBox(min_bound, max_bound)
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bbox.color = [0., 0., 0.]
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return bbox
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return bbox
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def get_bound_corners(bounds):
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min_x, min_y, min_z = bounds[0]
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max_x, max_y, max_z = bounds[1]
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corners_3d = np.array([
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[min_x, min_y, min_z],
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[min_x, min_y, max_z],
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[min_x, max_y, min_z],
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[min_x, max_y, max_z],
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[max_x, min_y, min_z],
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[max_x, min_y, max_z],
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[max_x, max_y, min_z],
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[max_x, max_y, max_z],
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])
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return corners_3d
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def create_rt_bbox(rtbbox):
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corners = get_bound_corners(rtbbox.aabb)
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corners = corners @ rtbbox.R.T + rtbbox.T
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lines = []
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for (i, j) in [(0, 1), (0, 2), (2, 3), (3, 1),
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(4, 5), (4, 6), (6, 7), (5, 7),
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(0, 4), (2, 6), (1, 5), (3, 7)]:
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line = create_line(start=corners[i], end=corners[j], r=0.001)
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line.paint_uniform_color([0., 0., 0.])
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lines.append(line)
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return lines
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def create_my_bbox(min_bound=(-3., -3., 0), max_bound=(3., 3., 2)):
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# 使用圆柱去创建一个mesh
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bbox = o3d.geometry.AxisAlignedBoundingBox(min_bound, max_bound)
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return bbox
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def create_camera(path=None, cameras=None):
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if cameras is None:
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from ..mytools.camera_utils import read_cameras
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cameras = read_cameras(path)
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from .geometry import create_cameras
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meshes = create_cameras(cameras)
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return create_mesh(**meshes)
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def read_and_vis(filename):
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mesh = load_mesh(filename)
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mesh.compute_vertex_normals()
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# if not mesh.has_texture:
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vis([mesh])
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if __name__ == "__main__":
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for res in [2, 4, 8, 20]:
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mesh_sphere = o3d.geometry.TriangleMesh.create_sphere(radius=1.0, resolution=res)
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mesh_sphere.paint_uniform_color([0.6, 0.7, 0.8])
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outname = 'easymocap/visualize/assets/sphere_faces_{}.txt'.format(res)
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np.savetxt(outname, np.asarray(mesh_sphere.triangles), fmt='%6d')
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outname = outname.replace('faces', 'vertices')
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np.savetxt(outname, np.asarray(mesh_sphere.vertices), fmt='%7.3f')
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vis([mesh_sphere])
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