294 lines
12 KiB
Python
294 lines
12 KiB
Python
import os
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import numpy as np
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import cv2
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import pyrender
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import trimesh
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import copy
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# 这个顺序是BGR的。虽然render的使用的是RGB的,但是由于和图像拼接了,所以又变成BGR的了
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colors = [
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# (0.5, 0.2, 0.2, 1.), # Defalut BGR
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(.5, .5, .7, 1.), # Pink BGR
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(.44, .50, .98, 1.), # Red
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(.7, .7, .6, 1.), # Neutral
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(.5, .5, .7, 1.), # Blue
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(.5, .55, .3, 1.), # capsule
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(.3, .5, .55, 1.), # Yellow
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# (.6, .6, .6, 1.), # gray
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(.9, 1., 1., 1.),
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(0.95, 0.74, 0.65, 1.),
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(.9, .7, .7, 1.)
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]
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colors_table = {
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# colorblind/print/copy safe:
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'_blue': [0.65098039, 0.74117647, 0.85882353],
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'_pink': [.9, .7, .7],
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'_mint': [ 166/255., 229/255., 204/255.],
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'_mint2': [ 202/255., 229/255., 223/255.],
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'_green': [ 153/255., 216/255., 201/255.],
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'_green2': [ 171/255., 221/255., 164/255.],
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'_red': [ 251/255., 128/255., 114/255.],
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'_orange': [ 253/255., 174/255., 97/255.],
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'_yellow': [ 250/255., 230/255., 154/255.],
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'r':[255/255,0,0],
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'g':[0,255/255,0],
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'b':[0,0,255/255],
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'k':[0,0,0],
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'y':[255/255,255/255,0],
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'purple':[128/255,0,128/255]
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}
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def get_colors(pid):
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if isinstance(pid, int):
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return colors[pid % len(colors)]
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elif isinstance(pid, str):
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return colors_table[pid]
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from pyrender import RenderFlags
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render_flags = {
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'flip_wireframe': False,
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'all_wireframe': False,
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'all_solid': True,
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'shadows': True,
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'vertex_normals': False,
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'face_normals': False,
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'cull_faces': False, # set to False
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'point_size': 1.0,
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'rgba':True
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}
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flags = RenderFlags.NONE
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if render_flags['flip_wireframe']:
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flags |= RenderFlags.FLIP_WIREFRAME
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elif render_flags['all_wireframe']:
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flags |= RenderFlags.ALL_WIREFRAME
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elif render_flags['all_solid']:
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flags |= RenderFlags.ALL_SOLID
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if render_flags['shadows']:
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flags |= RenderFlags.SHADOWS_DIRECTIONAL | RenderFlags.SHADOWS_SPOT
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if render_flags['vertex_normals']:
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flags |= RenderFlags.VERTEX_NORMALS
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if render_flags['face_normals']:
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flags |= RenderFlags.FACE_NORMALS
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if not render_flags['cull_faces']:
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flags |= RenderFlags.SKIP_CULL_FACES
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if render_flags['rgba']:
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flags |= RenderFlags.RGBA
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class Renderer(object):
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def __init__(self, focal_length=1000, height=512, width=512, faces=None,
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bg_color=[0.0, 0.0, 0.0, 0.0] # render 配置
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):
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self.renderer = pyrender.OffscreenRenderer(height, width)
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self.faces = faces
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self.focal_length = focal_length
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self.bg_color = bg_color
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self.ambient_light = (0.3, 0.3, 0.3)
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def add_light(self, scene):
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trans = [0, 0, 0]
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# Use 3 directional lights
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# Create light source
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light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=1)
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light_pose = np.eye(4)
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light_pose[:3, 3] = np.array([0, -1, 1]) + trans
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scene.add(light, pose=light_pose)
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light_pose[:3, 3] = np.array([0, 1, 1]) + trans
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scene.add(light, pose=light_pose)
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light_pose[:3, 3] = np.array([1, 1, 2]) + trans
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scene.add(light, pose=light_pose)
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def render(self, render_data, cameras, images,
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use_white=False,
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ret_depth=False, ret_color=False):
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# Need to flip x-axis
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rot = trimesh.transformations.rotation_matrix(
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np.radians(180), [1, 0, 0])
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output_images, output_colors, output_depths = [], [], []
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for nv, img_ in enumerate(images):
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if use_white:
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img = np.zeros_like(img_, dtype=np.uint8) + 255
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else:
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img = img_.copy()
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K, R, T = cameras['K'][nv], cameras['R'][nv], cameras['T'][nv]
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self.renderer.viewport_height = img.shape[0]
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self.renderer.viewport_width = img.shape[1]
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scene = pyrender.Scene(bg_color=self.bg_color,
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ambient_light=self.ambient_light)
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for trackId, data in render_data.items():
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vert = data['vertices'].copy()
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faces = data['faces']
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# 如果使用了vid这个键,那么可视化的颜色使用vid的颜色
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col = get_colors(data.get('vid', trackId))
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vert = vert @ R.T + T.T
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mesh = trimesh.Trimesh(vert, faces)
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mesh.apply_transform(rot)
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material = pyrender.MetallicRoughnessMaterial(
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metallicFactor=0.0,
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alphaMode='OPAQUE',
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baseColorFactor=col)
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mesh = pyrender.Mesh.from_trimesh(
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mesh,
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material=material)
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scene.add(mesh, 'mesh')
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camera_pose = np.eye(4)
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camera = pyrender.camera.IntrinsicsCamera(fx=K[0, 0], fy=K[1, 1], cx=K[0, 2], cy=K[1, 2])
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scene.add(camera, pose=camera_pose)
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self.add_light(scene)
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# Alpha channel was not working previously need to check again
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# Until this is fixed use hack with depth image to get the opacity
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rend_rgba, rend_depth = self.renderer.render(scene, flags=flags)
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if rend_rgba.shape[2] == 3: # fail to generate transparent channel
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valid_mask = (rend_depth > 0)[:, :, None]
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rend_rgba = np.dstack((rend_rgba, (valid_mask*255).astype(np.uint8)))
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rend_cat = cv2.addWeighted(cv2.bitwise_and(img, 255 - rend_rgba[:, :, 3:4].repeat(3, 2)), 1, rend_rgba[:, :, :3], 1, 0)
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output_colors.append(rend_rgba)
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output_depths.append(rend_depth)
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output_images.append(rend_cat)
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if ret_depth:
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return output_images, output_depths
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elif ret_color:
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return output_colors
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else:
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return output_images
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def render_multiview(self, vertices, K, R, T, imglist, trackId=0, return_depth=False, return_color=False,
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bg_color=[0.0, 0.0, 0.0, 0.0], camera=None):
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# List to store rendered scenes
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output_images, output_colors, output_depths = [], [], []
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# Need to flip x-axis
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rot = trimesh.transformations.rotation_matrix(
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np.radians(180), [1, 0, 0])
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nViews = len(imglist)
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for nv in range(nViews):
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img = imglist[nv]
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self.renderer.viewport_height = img.shape[0]
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self.renderer.viewport_width = img.shape[1]
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# Create a scene for each image and render all meshes
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scene = pyrender.Scene(bg_color=bg_color,
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ambient_light=(0.3, 0.3, 0.3))
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camera_pose = np.eye(4)
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# for every person in the scene
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if isinstance(vertices, dict):
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for trackId, data in vertices.items():
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vert = data['vertices'].copy()
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faces = data['faces']
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col = data.get('col', trackId)
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vert = vert @ R[nv].T + T[nv]
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mesh = trimesh.Trimesh(vert, faces)
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mesh.apply_transform(rot)
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trans = [0, 0, 0]
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material = pyrender.MetallicRoughnessMaterial(
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metallicFactor=0.0,
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alphaMode='OPAQUE',
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baseColorFactor=colors[col % len(colors)])
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mesh = pyrender.Mesh.from_trimesh(
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mesh,
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material=material)
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scene.add(mesh, 'mesh')
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else:
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verts = vertices @ R[nv].T + T[nv]
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mesh = trimesh.Trimesh(verts, self.faces)
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mesh.apply_transform(rot)
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trans = [0, 0, 0]
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material = pyrender.MetallicRoughnessMaterial(
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metallicFactor=0.0,
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alphaMode='OPAQUE',
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baseColorFactor=colors[trackId % len(colors)])
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mesh = pyrender.Mesh.from_trimesh(
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mesh,
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material=material)
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scene.add(mesh, 'mesh')
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if camera is not None:
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light = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=70)
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light_pose = np.eye(4)
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light_pose[:3, 3] = [0, 0, 4.5]
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scene.add(light, pose=light_pose)
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light_pose[:3, 3] = [0, 1, 4]
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scene.add(light, pose=light_pose)
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light_pose[:3, 3] = [0, -1, 4]
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scene.add(light, pose=light_pose)
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else:
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trans = [0, 0, 0]
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# Use 3 directional lights
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# Create light source
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light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=1)
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light_pose = np.eye(4)
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light_pose[:3, 3] = np.array([0, -1, 1]) + trans
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scene.add(light, pose=light_pose)
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light_pose[:3, 3] = np.array([0, 1, 1]) + trans
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scene.add(light, pose=light_pose)
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light_pose[:3, 3] = np.array([1, 1, 2]) + trans
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scene.add(light, pose=light_pose)
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if camera is None:
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if K is None:
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camera_center = np.array([img.shape[1] / 2., img.shape[0] / 2.])
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camera = pyrender.camera.IntrinsicsCamera(fx=self.focal_length, fy=self.focal_length, cx=camera_center[0], cy=camera_center[1])
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else:
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camera = pyrender.camera.IntrinsicsCamera(fx=K[nv][0, 0], fy=K[nv][1, 1], cx=K[nv][0, 2], cy=K[nv][1, 2])
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scene.add(camera, pose=camera_pose)
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# Alpha channel was not working previously need to check again
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# Until this is fixed use hack with depth image to get the opacity
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color, rend_depth = self.renderer.render(scene, flags=flags)
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# color = color[::-1,::-1]
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# rend_depth = rend_depth[::-1,::-1]
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output_depths.append(rend_depth)
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color = color.astype(np.uint8)
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valid_mask = (rend_depth > 0)[:, :, None]
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if color.shape[2] == 3: # 在服务器上透明通道失败
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color = np.dstack((color, (valid_mask*255).astype(np.uint8)))
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output_colors.append(color)
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output_img = (color[:, :, :3] * valid_mask +
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(1 - valid_mask) * img)
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output_img = output_img.astype(np.uint8)
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output_images.append(output_img)
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if return_depth:
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return output_images, output_depths
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elif return_color:
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return output_colors
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else:
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return output_images
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def render_results(img, render_data, cam_params, outname=None, rotate=False, degree=90, axis=[1.,0.,0],
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fix_center=None):
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render_data = copy.deepcopy(render_data)
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render = Renderer(height=1024, width=1024, faces=None)
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Ks, Rs, Ts = [cam_params['K']], [cam_params['Rc']], [cam_params['Tc']]
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imgsrender = render.render_multiview(render_data, Ks, Rs, Ts, [img], return_color=True)[0]
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render0 = cv2.addWeighted(cv2.bitwise_and(img, 255 - imgsrender[:, :, 3:4].repeat(3, 2)), 1, imgsrender[:, :, :3], 1, 0.0)
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if rotate:
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# simple rotate the vertices
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if fix_center is None:
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center = np.mean(np.vstack([v['vertices'] for i, v in render_data.items()]), axis=0, keepdims=True)
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new_center = center.copy()
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new_center[:, 0:2] = 0
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else:
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center = fix_center.copy()
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new_center = fix_center.copy()
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new_center[:, 2] *= 1.5
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direc = np.array(axis)
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rot, _ = cv2.Rodrigues(direc*degree/90*np.pi/2)
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for key in render_data.keys():
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vertices = render_data[key]['vertices']
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vert = (vertices - center) @ rot.T + new_center
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render_data[key]['vertices'] = vert
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blank = np.zeros(())
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blank = np.zeros((img.shape[0], img.shape[1], 3), dtype=img.dtype) + 255
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imgsrender = render.render_multiview(render_data, Ks, Rs, Ts, [blank], return_color=True)[0]
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render1 = cv2.addWeighted(cv2.bitwise_and(blank, 255- imgsrender[:, :, 3:4].repeat(3, 2)), 1, imgsrender[:, :, :3], 1, 0.0)
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render0 = np.vstack([render0, render1])
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if outname is not None:
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os.makedirs(os.path.dirname(outname), exist_ok=True)
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cv2.imwrite(outname, render0)
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return render0 |