############################################################################### ## PROJECT PARAMETERS ## ############################################################################### # Configure your project parameters here. # # IMPORTANT: # If a parameter is not found here, Pose2Sim will look for its value in the # Config.toml file of the level above. This way, you can set global # instructions for the Session and alter them for specific Participants or Trials. # # If you wish to overwrite a parameter for a specific trial or participant, # edit its Config.toml file by uncommenting its key (e.g., [project]) # and editing its value (e.g., frame_range = [10,300]). Or else, uncomment # [filtering.butterworth] and set cut_off_frequency = 10, etc. # [project] # multi_person = false # true for trials with multiple participants. If false, only the main person in scene is analyzed (and it run much faster). # nb_persons_to_detect = 2 # checked only if multi_person is selected # frame_rate = 60 # FPS # frame_range = [] # For example [10,300], or [] for all frames ## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate ## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate, ## frame_range = [0.1, 2.0]*frame_rate = [6, 120] # exclude_from_batch = [] # List of trials to be excluded from batch analysis, ['', 'etc']. # e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial'] ## Take heart, calibration is not that complicated once you get the hang of it! # [calibration] # calibration_type = 'convert' # 'convert' or 'calculate' # [calibration.convert] # convert_from = 'qualisys' # 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', or 'biocv' # [calibration.convert.qualisys] # binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2 # [calibration.convert.optitrack] # See readme for instructions # [calibration.convert.vicon] # No parameter needed # [calibration.convert.opencap] # No parameter needed # [calibration.convert.easymocap] # No parameter needed # [calibration.convert.biocv] # No parameter needed # [calibration.convert.anipose] # No parameter needed # [calibration.convert.freemocap] # No parameter needed # [calibration.calculate] ## Camera properties, theoretically need to be calculated only once in a camera lifetime # [calibration.calculate.intrinsics] # overwrite_intrinsics = false # overwrite (or not) if they have already been calculated? # show_detection_intrinsics = true # true or false (lowercase) # intrinsics_extension = 'jpg' # any video or image extension # extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 ) # intrinsics_corners_nb = [4,7] # intrinsics_square_size = 60 # mm ## Camera placements, need to be done before every session # [calibration.calculate.extrinsics] # extrinsics_method = 'scene' # 'board', 'scene', 'keypoints' ## 'board' should be large enough to be detected when laid on the floor. Not recommended. ## 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out. ## 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras. # moving_cameras = false # Not implemented yet # calculate_extrinsics = true # true or false (lowercase) # [calibration.calculate.extrinsics.board] # show_reprojection_error = true # true or false (lowercase) # extrinsics_extension = 'png' # any video or image extension # extrinsics_corners_nb = [4,7] # [H,W] rather than [w,h] # extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle # [calibration.calculate.extrinsics.scene] # show_reprojection_error = true # true or false (lowercase) # extrinsics_extension = 'png' # any video or image extension ## list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane. ## in m -> unlike for intrinsics, NOT in mm! # object_coords_3d = [[-2.0, 0.3, 0.0], # [-2.0 , 0.0, 0.0], # [-2.0, 0.0, 0.05], # [-2.0, -0.3 , 0.0], # [0.0, 0.3, 0.0], # [0.0, 0.0, 0.0], # [0.0, 0.0, 0.05], # [0.0, -0.3, 0.0]] # [calibration.calculate.extrinsics.keypoints] ## Coming soon! # [pose] # pose_framework = 'openpose' # 'openpose', 'mediapipe', 'alphapose', 'deeplabcut' # pose_model = 'BODY_25B' #With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII, # #With mediapipe: BLAZEPOSE. # #With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133. # #With deeplabcut: CUSTOM. See example at the end of the file. ## What follows has not been implemented yet # overwrite_pose = false # openpose_path = '' # only checked if OpenPose is used # [synchronization] ## COMING SOON! # reset_sync = true # Recalculate synchronization even if already done # frames = [2850,3490] # Frames to use for synchronization, should point to a moment with fast motion. # cut_off_frequency = 10 # cut-off frequency for a 4th order low-pass Butterworth filter ## Vertical speeds (on X, Y, or Z axis, or 2D speeds) # speed_kind = 'y' # 'x', 'y', 'z', or '2D' # vmax = 20 # px/s # cam1_nb = 4 # cam2_nb = 3 # id_kpt = [9,10] # Pour plus tard aller chercher numéro depuis keypoint name dans skeleton.py. 'RWrist' BLAZEPOSE 16, BODY_25B 10, BODY_25 4 ; 'LWrist' BLAZEPOSE 15, BODY_25B 9, BODY_25 7 # weights_kpt = [1,1] # Pris en compte uniquement si on a plusieurs keypoints # [personAssociation] # # tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py ## and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' with BLAZEPOSE) # reproj_error_threshold_association = 20 # px # likelihood_threshold_association = 0.05 # [triangulation] # reorder_trc = false # only checked if multi_person analysis # reproj_error_threshold_triangulation = 15 # px # likelihood_threshold_triangulation= 0.05 # min_cameras_for_triangulation = 2 # interpolation = 'cubic' #linear, slinear, quadratic, cubic, or none ## 'none' if you don't want to interpolate missing points # interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps # show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated # handle_LR_swap = false # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower # undistort_points = false # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low # make_c3d = false # save triangulated data in c3d format in addition to trc # Coming soon! # [filtering] # type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed # display_figures = false # true or false (lowercase) # [filtering.butterworth] # order = 4 # cut_off_frequency = 6 # Hz # [filtering.kalman] ## How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)? # trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise # smooth = true # should be true, unless you need real-time filtering # [filtering.butterworth_on_speed] # order = 4 # cut_off_frequency = 10 # Hz # [filtering.gaussian] # sigma_kernel = 2 #px # [filtering.LOESS] # nb_values_used = 30 # = fraction of data used * nb frames # [filtering.median] # kernel_size = 9 # [markerAugmentation] # ## Only works on BODY_25 and BODY_25B models # participant_height = [1.21, 1.72] # m # float if single person, list of float if multi-person (same order as the Static trials) # participant_mass = [25.0, 70.0] # kg # [opensim] # static_trial = ['S00_P00_Participant/S00_P00_T00_StaticTrial'] # # If this Config.toml file is at the Trial level, set to true or false (lowercase); # # At the Participant level, specify the name of the static trial folder name, e.g. ['S00_P00_T00_StaticTrial']; # # At the Session level, add participant subdirectory, e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P01_Participant/S00_P00_T00_StaticTrial'] # opensim_bin_path = 'C:\OpenSim 4.4\bin' ## CUSTOM skeleton, if you trained your own DeepLabCut model for example. ## Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero. ## ## If you want to perform inverse kinematics, you will also need to create an OpenSim model ## and add to its markerset the location where you expect the triangulated keypoints to be detected. ## ## In this example, CUSTOM reproduces the BODY_25B skeleton (default skeletons are stored in skeletons.py). ## You can create as many custom skeletons as you want, just add them further down and rename them. ## ## Check your model hierarchy with: for pre, _, node in RenderTree(model): ## print(f'{pre}{node.name} id={node.id}') # [pose.CUSTOM] # name = "CHip" # id = "None" # [[pose.CUSTOM.children]] # id = 12 # name = "RHip" # [[pose.CUSTOM.children.children]] # id = 14 # name = "RKnee" # [[pose.CUSTOM.children.children.children]] # id = 16 # name = "RAnkle" # [[pose.CUSTOM.children.children.children.children]] # id = 22 # name = "RBigToe" # [[pose.CUSTOM.children.children.children.children.children]] # id = 23 # name = "RSmallToe" # [[pose.CUSTOM.children.children.children.children]] # id = 24 # name = "RHeel" # [[pose.CUSTOM.children]] # id = 11 # name = "LHip" # [[pose.CUSTOM.children.children]] # id = 13 # name = "LKnee" # [[pose.CUSTOM.children.children.children]] # id = 15 # name = "LAnkle" # [[pose.CUSTOM.children.children.children.children]] # id = 19 # name = "LBigToe" # [[pose.CUSTOM.children.children.children.children.children]] # id = 20 # name = "LSmallToe" # [[pose.CUSTOM.children.children.children.children]] # id = 21 # name = "LHeel" # [[pose.CUSTOM.children]] # id = 17 # name = "Neck" # [[pose.CUSTOM.children.children]] # id = 18 # name = "Head" # [[pose.CUSTOM.children.children.children]] # id = 0 # name = "Nose" # [[pose.CUSTOM.children.children]] # id = 6 # name = "RShoulder" # [[pose.CUSTOM.children.children.children]] # id = 8 # name = "RElbow" # [[pose.CUSTOM.children.children.children.children]] # id = 10 # name = "RWrist" # [[pose.CUSTOM.children.children]] # id = 5 # name = "LShoulder" # [[pose.CUSTOM.children.children.children]] # id = 7 # name = "LElbow" # [[pose.CUSTOM.children.children.children.children]] # id = 9 # name = "LWrist"