pose2sim/Pose2Sim/Demo_Batch/Config.toml
Laizo 3d6dbfc6d5
Progress on the integration of sports2D & Real-time (#139)
* Renamed an internal variable move save_video from pose to project

* Rename of variables

* Start importing from sports2d

* setup_capture_directories import

* rename of display_detectiob

* Add deprecated warning message for display_detection

* Loop most import from sports2d

* Filed reorganized

* Fix variable initiation

* Move function to sports2d

* Fixed imports
TODO: fix file organisation

* update for webcam usage

* begin of parralelisation

* Advancement on parallel process

* Skeletons from sports2d

* Creation of the new process

* Combined display

* Forgot in commit

* Advancement on video connexion stabilisation

* Code simplified

* code simplififcation

* fixed multiple issues

* Progress on webcam connexion

* Update for thread managment

* Fix codec

* Progress on webcam connection

* fix display issues

* Optimisation attempt

* fix pose_tracker initiation

* blocking process while searching for webcam

* Common process

* Improve code stability

* try to fix video

* Code simplification and working on debug

* code simplifications

* fix return fonction issue

* Still try to fix issue of frames skipped

* Progress on new process

* Fix frame ixd number

* frame range fix

* move frame range
2024-11-15 17:30:43 +01:00

273 lines
14 KiB
TOML

###############################################################################
## PROJECT PARAMETERS ##
###############################################################################
# Configure your project parameters here.
#
# IMPORTANT:
# If a parameter is not found here, Pose2Sim will look for its value in the
# Config.toml file of the level above. This way, you can set global batch
# instructions and alter them for specific trials.
#
# If you wish to overwrite a parameter for a specific trial, edit
# its Config.toml file by uncommenting its key (e.g., [project])
# and editing its value (e.g., frame_range = [10,300]). Also try
# uncommenting [filtering.butterworth] and set cut_off_frequency = 10, etc.
[project]
multi_person = false # true for trials with multiple participants. If false, only the main person in scene is analyzed (and it run much faster).
participant_height = 1.72 # m # float if single person, list of float if multi-person (same order as the Static trials) # Only used for marker augmentation
participant_mass = 70.0 # kg # Only used for marker augmentation and scaling
frame_rate = 'auto' # fps # int or 'auto'. If 'auto', finds from video (or defaults to 60 fps if you work with images)
frame_range = [] # For example [10,300], or [] for all frames.
## If cameras are not synchronized, designates the frame range of the camera with the shortest recording time
## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate
## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate,
## frame_range = [0.1, 2.0]*frame_rate = [6, 120]
save_video = 'to_video' # 'to_video' or 'to_images', 'none', or ['to_video', 'to_images']
exclude_from_batch = [] # List of trials to be excluded from batch analysis, ['<participant_dir/trial_dir>', 'etc'].
# e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial']
[pose]
# Webcam parameters
webcam_ids = 0 # your webcam id 0, or [0, 1, ...] (0 is default)
input_size = [1280, 720] # [W, H]. Lower resolution will be faster but less precise.
vid_img_extension = 'mp4' # any video or image extension # 'webcam' for webcam
pose_model = 'HALPE_26' #With RTMLib: HALPE_26 (body and feet, default), COCO_133 (body, feet, hands), COCO_17 (body)
# /!\ Only RTMPose is natively embeded in Pose2Sim. For all other pose estimation methods, you will have to run them yourself, and then refer to the documentation to convert the output files if needed
#With MMPose: HALPE_26, COCO_133, COCO_17, CUSTOM. See CUSTOM example at the end of the file
#With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII
#With mediapipe: BLAZEPOSE
#With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133
#With deeplabcut: CUSTOM. See example at the end of the file
mode = 'balanced' # 'lightweight', 'balanced', 'performance'
det_frequency = 100 # Run person detection only every N frames, and inbetween track previously detected bounding boxes (keypoint detection is still run on all frames).
# Equal to or greater than 1, can be as high as you want in simple uncrowded cases. Much faster, but might be less accurate.
show_realtime_results = false
overwrite_pose = false # set to false if you don't want to recalculate pose estimation when it has already been done
output_format = 'openpose' # 'openpose', 'mmpose', 'deeplabcut', 'none' or a list of them # /!\ only 'openpose' is supported for now
[synchronization]
display_sync_plots = false # true or false (lowercase)
keypoints_to_consider = ['RWrist'] # 'all' if all points should be considered, for example if the participant did not perform any particicular sharp movement. In this case, the capture needs to be 5-10 seconds long at least
# ['RWrist', 'RElbow'] list of keypoint names if you want to specify keypoints with a sharp vertical motion.
approx_time_maxspeed = 'auto' # 'auto' if you want to consider the whole capture (default, slower if long sequences)
# [10.0, 2.0, 8.0, 11.0] list of times (seconds) if you want to specify the approximate time of a clear vertical event for each camera
time_range_around_maxspeed = 2.0 # Search for best correlation in the range [approx_time_maxspeed - time_range_around_maxspeed, approx_time_maxspeed + time_range_around_maxspeed]
likelihood_threshold = 0.4 # Keypoints whose likelihood is below likelihood_threshold are filtered out
filter_cutoff = 6 # time series are smoothed to get coherent time-lagged correlation
filter_order = 4
# Take heart, calibration is not that complicated once you get the hang of it!
[calibration]
calibration_type = 'convert' # 'convert' or 'calculate'
[calibration.convert]
convert_from = 'qualisys' # 'caliscope', 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', 'biocv', 'anipose', or 'freemocap'
[calibration.convert.caliscope] # No parameter needed
[calibration.convert.qualisys]
binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2
[calibration.convert.optitrack] # See readme for instructions
[calibration.convert.vicon] # No parameter needed
[calibration.convert.opencap] # No parameter needed
[calibration.convert.easymocap] # No parameter needed
[calibration.convert.biocv] # No parameter needed
[calibration.convert.anipose] # No parameter needed
[calibration.convert.freemocap] # No parameter needed
[calibration.calculate]
# Camera properties, theoretically need to be calculated only once in a camera lifetime
[calibration.calculate.intrinsics]
overwrite_intrinsics = false # set to false if you don't want to recalculate intrinsic parameters
show_detection_intrinsics = true # true or false (lowercase)
intrinsics_extension = 'jpg' # any video or image extension
extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 )
intrinsics_corners_nb = [4,7]
intrinsics_square_size = 60 # mm
# Camera placements, need to be done before every session
[calibration.calculate.extrinsics]
calculate_extrinsics = true # true or false (lowercase)
extrinsics_method = 'scene' # 'board', 'scene', 'keypoints'
# 'board' should be large enough to be detected when laid on the floor. Not recommended.
# 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out.
# 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras.
moving_cameras = false # Not implemented yet
[calibration.calculate.extrinsics.board]
show_reprojection_error = true # true or false (lowercase)
extrinsics_extension = 'png' # any video or image extension
extrinsics_corners_nb = [4,7] # [H,W] rather than [w,h]
extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle
[calibration.calculate.extrinsics.scene]
show_reprojection_error = true # true or false (lowercase)
extrinsics_extension = 'png' # any video or image extension
# list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane.
# in m -> unlike for intrinsics, NOT in mm!
object_coords_3d = [[-2.0, 0.3, 0.0],
[-2.0 , 0.0, 0.0],
[-2.0, 0.0, 0.05],
[-2.0, -0.3 , 0.0],
[0.0, 0.3, 0.0],
[0.0, 0.0, 0.0],
[0.0, 0.0, 0.05],
[0.0, -0.3, 0.0]]
[calibration.calculate.extrinsics.keypoints]
# Coming soon!
[personAssociation]
likelihood_threshold_association = 0.3
[personAssociation.single_person]
reproj_error_threshold_association = 20 # px
tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py
# and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' or 'RShoulder')
[personAssociation.multi_person]
reconstruction_error_threshold = 0.1 # 0.1 = 10 cm
min_affinity = 0.2 # affinity below which a correspondence is ignored
[triangulation]
reproj_error_threshold_triangulation = 15 # px
likelihood_threshold_triangulation= 0.3
min_cameras_for_triangulation = 2
interpolation = 'linear' #linear, slinear, quadratic, cubic, or none
# 'none' if you don't want to interpolate missing points
interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps
show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated
fill_large_gaps_with = 'last_value' # 'last_value', 'nan', or 'zeros'
handle_LR_swap = false # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower
undistort_points = false # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low
make_c3d = true # save triangulated data in c3d format in addition to trc
[filtering]
type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed
display_figures = false # true or false (lowercase)
make_c3d = true # also save triangulated data in c3d format
[filtering.butterworth]
order = 4
cut_off_frequency = 6 # Hz
[filtering.kalman]
# How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)?
trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise
smooth = true # should be true, unless you need real-time filtering
[filtering.butterworth_on_speed]
order = 4
cut_off_frequency = 10 # Hz
[filtering.gaussian]
sigma_kernel = 2 #px
[filtering.LOESS]
nb_values_used = 30 # = fraction of data used * nb frames
[filtering.median]
kernel_size = 9
[markerAugmentation]
## Requires the following markers: ["Neck", "RShoulder", "LShoulder", "RHip", "LHip", "RKnee", "LKnee",
## "RAnkle", "LAnkle", "RHeel", "LHeel", "RSmallToe", "LSmallToe",
## "RBigToe", "LBigToe", "RElbow", "LElbow", "RWrist", "LWrist"]
make_c3d = true # save triangulated data in c3d format in addition to trc
[kinematics]
use_augmentation = true # true or false (lowercase) # Set to true if you want to use the model with augmented markers
right_left_symmetry = true # true or false (lowercase) # Set to false only if you have good reasons to think the participant is not symmetrical (e.g. prosthetic limb)
remove_individual_scaling_setup = true # true or false (lowercase) # If true, the individual scaling setup files are removed to avoid cluttering
remove_individual_IK_setup = true # true or false (lowercase) # If true, the individual IK setup files are removed to avoid cluttering
# CUSTOM skeleton, if you trained your own model from DeepLabCut or MMPose for example.
# Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero.
#
# If you want to perform inverse kinematics, you will also need to create an OpenSim model
# and add to its markerset the location where you expect the triangulated keypoints to be detected.
#
# In this example, CUSTOM reproduces the HALPE_26 skeleton (default skeletons are stored in skeletons.py).
# You can create as many custom skeletons as you want, just add them further down and rename them.
#
# Check your model hierarchy with: for pre, _, node in RenderTree(model):
# print(f'{pre}{node.name} id={node.id}')
[pose.CUSTOM]
name = "Hip"
id = "19"
[[pose.CUSTOM.children]]
name = "RHip"
id = 12
[[pose.CUSTOM.children.children]]
name = "RKnee"
id = 14
[[pose.CUSTOM.children.children.children]]
name = "RAnkle"
id = 16
[[pose.CUSTOM.children.children.children.children]]
name = "RBigToe"
id = 21
[[pose.CUSTOM.children.children.children.children.children]]
name = "RSmallToe"
id = 23
[[pose.CUSTOM.children.children.children.children]]
name = "RHeel"
id = 25
[[pose.CUSTOM.children]]
name = "LHip"
id = 11
[[pose.CUSTOM.children.children]]
name = "LKnee"
id = 13
[[pose.CUSTOM.children.children.children]]
name = "LAnkle"
id = 15
[[pose.CUSTOM.children.children.children.children]]
name = "LBigToe"
id = 20
[[pose.CUSTOM.children.children.children.children.children]]
name = "LSmallToe"
id = 22
[[pose.CUSTOM.children.children.children.children]]
name = "LHeel"
id = 24
[[pose.CUSTOM.children]]
name = "Neck"
id = 18
[[pose.CUSTOM.children.children]]
name = "Head"
id = 17
[[pose.CUSTOM.children.children.children]]
name = "Nose"
id = 0
[[pose.CUSTOM.children.children]]
name = "RShoulder"
id = 6
[[pose.CUSTOM.children.children.children]]
name = "RElbow"
id = 8
[[pose.CUSTOM.children.children.children.children]]
name = "RWrist"
id = 10
[[pose.CUSTOM.children.children]]
name = "LShoulder"
id = 5
[[pose.CUSTOM.children.children.children]]
name = "LElbow"
id = 7
[[pose.CUSTOM.children.children.children.children]]
name = "LWrist"
id = 9