Delete Pose2Sim/Demo/S01_Empty_Session/S01_P01_Participant1 directory
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###############################################################################
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## PROJECT PARAMETERS ##
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###############################################################################
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# Configure your project parameters here.
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#
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# IMPORTANT:
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# If a parameter is not found here, Pose2Sim will look for its value in the
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# Config.toml file of the level above. This way, you can set global
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# instructions for the Session and alter them for specific Participants or Trials.
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#
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# If you wish to overwrite a parameter for a specific trial or participant,
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# edit its Config.toml file by uncommenting its key (e.g., [project])
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# and editing its value (e.g., frame_range = [10,300]). Or else, uncomment
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# [filtering.butterworth] and set cut_off_frequency = 10, etc.
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# [project]
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# frame_rate = 60 # FPS
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# frame_range = [] # For example [10,300], or [] for all frames
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## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate
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## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate,
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## frame_range = [0.1, 2.0]*frame_rate = [6, 120]
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# exclude_from_batch = [] # List of trials to be excluded from batch analysis, ['<participant_dir/trial_dir>', 'etc'].
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# e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial']
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# participant_height = 1.7 # m
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# participant_mass = 70 # kg
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## Only taken into account if pose_model is 'BODY_25_AUGMENTED' # Coming soon!
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## Take heart, calibration is not that complicated once you get the hang of it!
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# [calibration]
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# calibration_type = 'convert' # 'convert' or 'calculate'
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# [calibration.convert]
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# convert_from = 'qualisys' # 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', or 'biocv'
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# [calibration.convert.qualisys]
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# binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2
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# [calibration.convert.optitrack] # See readme for instructions
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# [calibration.convert.vicon] # No parameter needed
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# [calibration.convert.opencap] # No parameter needed
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# [calibration.convert.easymocap] # No parameter needed
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# [calibration.convert.biocv] # No parameter needed
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# [calibration.convert.anipose] # No parameter needed
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# [calibration.convert.freemocap] # No parameter needed
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# [calibration.calculate]
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## Camera properties, theoretically need to be calculated only once in a camera lifetime
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# [calibration.calculate.intrinsics]
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# overwrite_intrinsics = false # overwrite (or not) if they have already been calculated?
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# show_detection_intrinsics = true # true or false (lowercase)
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# intrinsics_extension = 'jpg' # any video or image extension
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# extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 )
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# intrinsics_corners_nb = [4,7]
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# intrinsics_square_size = 60 # mm
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## Camera placements, need to be done before every session
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# [calibration.calculate.extrinsics]
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# extrinsics_method = 'scene' # 'board', 'scene', 'keypoints'
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## 'board' should be large enough to be detected when laid on the floor. Not recommended.
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## 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out.
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## 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras.
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# moving_cameras = false # Not implemented yet
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# calculate_extrinsics = true # true or false (lowercase)
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# [calibration.calculate.extrinsics.board]
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# show_reprojection_error = true # true or false (lowercase)
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# extrinsics_extension = 'png' # any video or image extension
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# extrinsics_corners_nb = [4,7] # [H,W] rather than [w,h]
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# extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle
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# [calibration.calculate.extrinsics.scene]
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# show_reprojection_error = true # true or false (lowercase)
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# extrinsics_extension = 'png' # any video or image extension
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## list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane.
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## in m -> unlike for intrinsics, NOT in mm!
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# object_coords_3d = [[-2.0, 0.3, 0.0],
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# [-2.0 , 0.0, 0.0],
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# [-2.0, 0.0, 0.05],
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# [-2.0, -0.3 , 0.0],
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# [0.0, 0.3, 0.0],
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# [0.0, 0.0, 0.0],
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# [0.0, 0.0, 0.05],
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# [0.0, -0.3, 0.0]]
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# [calibration.calculate.extrinsics.keypoints]
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## Coming soon!
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# [pose]
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# pose_framework = 'openpose' # 'openpose', 'mediapipe', 'alphapose', 'deeplabcut'
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# pose_model = 'BODY_25B' #With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII,
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# BODY_25_AUGMENTED # Coming soon!
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# #With mediapipe: BLAZEPOSE.
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# #With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133.
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# #With deeplabcut: CUSTOM. See example at the end of the file.
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## What follows has not been implemented yet
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# overwrite_pose = false
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# openpose_path = '' # only checked if OpenPose is used
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# [synchronization]
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## COMING SOON!
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# reset_sync = true # Recalculate synchronization even if already done
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# frames = [2850,3490] # Frames to use for synchronization, should point to a moment with fast motion.
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# cut_off_frequency = 10 # cut-off frequency for a 4th order low-pass Butterworth filter
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## Vertical speeds (on X, Y, or Z axis, or 2D speeds)
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# speed_kind = 'y' # 'x', 'y', 'z', or '2D'
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# vmax = 20 # px/s
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# cam1_nb = 4
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# cam2_nb = 3
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# id_kpt = [9,10] # Pour plus tard aller chercher numéro depuis keypoint name dans skeleton.py. 'RWrist' BLAZEPOSE 16, BODY_25B 10, BODY_25 4 ; 'LWrist' BLAZEPOSE 15, BODY_25B 9, BODY_25 7
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# weights_kpt = [1,1] # Pris en compte uniquement si on a plusieurs keypoints
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# [personAssociation]
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# single_person = true # false for multi-person analysis (not supported yet), true for only triangulating the main person in scene.
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# tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py
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## and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' with BLAZEPOSE)
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# reproj_error_threshold_association = 20 # px
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# likelihood_error_threshold_association = 0.2
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# [triangulation]
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# reproj_error_threshold_triangulation = 15 # px
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# likelihood_threshold_triangulation = 0.3
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# min_cameras_for_triangulation = 2
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# interpolation = 'cubic' #linear, slinear, quadratic, cubic, or none
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## 'none' if you don't want to interpolate missing points
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# interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps
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# show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated
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# handle_LR_swap = true # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower
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# undistort_points = false # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low
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# make_c3d = false # save triangulated data in c3d format in addition to trc # Coming soon!
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# [filtering]
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# type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed
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# display_figures = true # true or false (lowercase)
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# [filtering.butterworth]
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# order = 4
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# cut_off_frequency = 6 # Hz
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# [filtering.kalman]
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## How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)?
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# trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise
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# smooth = true # should be true, unless you need real-time filtering
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# [filtering.butterworth_on_speed]
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# order = 4
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# cut_off_frequency = 10 # Hz
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# [filtering.gaussian]
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# sigma_kernel = 2 #px
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# [filtering.LOESS]
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# nb_values_used = 30 # = fraction of data used * nb frames
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# [filtering.median]
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# kernel_size = 9
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# [opensim]
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# static_trial = ['S01_P01_Participant1/S01_P01_T00_StaticTrial']
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# # If this Config.toml file is at the Trial level, set to true or false (lowercase);
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# # At the Participant level, specify the name of the static trial folder name, e.g. ['S00_P00_T00_StaticTrial'];
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# # At the Session level, add participant subdirectory, e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P01_Participant/S00_P00_T00_StaticTrial']
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# opensim_bin_path = 'C:\OpenSim 4.4\bin'
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## CUSTOM skeleton, if you trained your own DeepLabCut model for example.
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## Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero.
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##
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## If you want to perform inverse kinematics, you will also need to create an OpenSim model
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## and add to its markerset the location where you expect the triangulated keypoints to be detected.
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##
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## In this example, CUSTOM reproduces the BODY_25B skeleton (default skeletons are stored in skeletons.py).
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## You can create as many custom skeletons as you want, just add them further down and rename them.
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##
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## Check your model hierarchy with: for pre, _, node in RenderTree(model):
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## print(f'{pre}{node.name} id={node.id}')
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# [pose.CUSTOM]
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# name = "CHip"
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# id = "None"
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# [[pose.CUSTOM.children]]
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# id = 12
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# name = "RHip"
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# [[pose.CUSTOM.children.children]]
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# id = 14
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# name = "RKnee"
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# [[pose.CUSTOM.children.children.children]]
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# id = 16
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# name = "RAnkle"
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# [[pose.CUSTOM.children.children.children.children]]
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# id = 22
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# name = "RBigToe"
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# [[pose.CUSTOM.children.children.children.children.children]]
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# id = 23
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# name = "RSmallToe"
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# [[pose.CUSTOM.children.children.children.children]]
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# id = 24
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# name = "RHeel"
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# [[pose.CUSTOM.children]]
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# id = 11
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# name = "LHip"
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# [[pose.CUSTOM.children.children]]
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# id = 13
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# name = "LKnee"
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# [[pose.CUSTOM.children.children.children]]
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# id = 15
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# name = "LAnkle"
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# [[pose.CUSTOM.children.children.children.children]]
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# id = 19
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# name = "LBigToe"
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# [[pose.CUSTOM.children.children.children.children.children]]
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# id = 20
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# name = "LSmallToe"
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# [[pose.CUSTOM.children.children.children.children]]
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# id = 21
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# name = "LHeel"
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# [[pose.CUSTOM.children]]
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# id = 17
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# name = "Neck"
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# [[pose.CUSTOM.children.children]]
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# id = 18
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# name = "Head"
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# [[pose.CUSTOM.children.children.children]]
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# id = 0
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# name = "Nose"
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# [[pose.CUSTOM.children.children]]
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# id = 6
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# name = "RShoulder"
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# [[pose.CUSTOM.children.children.children]]
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# id = 8
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# name = "RElbow"
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# [[pose.CUSTOM.children.children.children.children]]
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# id = 10
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# name = "RWrist"
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# [[pose.CUSTOM.children.children]]
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# id = 5
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# name = "LShoulder"
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# [[pose.CUSTOM.children.children.children]]
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# id = 7
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# name = "LElbow"
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# [[pose.CUSTOM.children.children.children.children]]
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# id = 9
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# name = "LWrist"
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@ -1,249 +0,0 @@
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###############################################################################
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## PROJECT PARAMETERS ##
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###############################################################################
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# Configure your project parameters here.
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#
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# IMPORTANT:
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# If a parameter is not found here, Pose2Sim will look for its value in the
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# Config.toml file of the level above. This way, you can set global
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# instructions for the Session and alter them for specific Participants or Trials.
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#
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# If you wish to overwrite a parameter for a specific trial or participant,
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# edit its Config.toml file by uncommenting its key (e.g., [project])
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# and editing its value (e.g., frame_range = [10,300]). Or else, uncomment
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# [filtering.butterworth] and set cut_off_frequency = 10, etc.
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# [project]
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# frame_rate = 60 # FPS
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# frame_range = [] # For example [10,300], or [] for all frames
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## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate
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## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate,
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## frame_range = [0.1, 2.0]*frame_rate = [6, 120]
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# exclude_from_batch = [] # List of trials to be excluded from batch analysis, ['<participant_dir/trial_dir>', 'etc'].
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# e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial']
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# participant_height = 1.7 # m
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# participant_mass = 70 # kg
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## Only taken into account if pose_model is 'BODY_25_AUGMENTED' # Coming soon!
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## Take heart, calibration is not that complicated once you get the hang of it!
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# [calibration]
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# calibration_type = 'convert' # 'convert' or 'calculate'
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# [calibration.convert]
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# convert_from = 'qualisys' # 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', or 'biocv'
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# [calibration.convert.qualisys]
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# binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2
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# [calibration.convert.optitrack] # See readme for instructions
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# [calibration.convert.vicon] # No parameter needed
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# [calibration.convert.opencap] # No parameter needed
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# [calibration.convert.easymocap] # No parameter needed
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# [calibration.convert.biocv] # No parameter needed
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# [calibration.convert.anipose] # No parameter needed
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# [calibration.convert.freemocap] # No parameter needed
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# [calibration.calculate]
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## Camera properties, theoretically need to be calculated only once in a camera lifetime
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# [calibration.calculate.intrinsics]
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# overwrite_intrinsics = false # overwrite (or not) if they have already been calculated?
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# show_detection_intrinsics = true # true or false (lowercase)
|
|
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# intrinsics_extension = 'jpg' # any video or image extension
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# extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 )
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# intrinsics_corners_nb = [4,7]
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# intrinsics_square_size = 60 # mm
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## Camera placements, need to be done before every session
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# [calibration.calculate.extrinsics]
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# extrinsics_method = 'scene' # 'board', 'scene', 'keypoints'
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## 'board' should be large enough to be detected when laid on the floor. Not recommended.
|
|
||||||
## 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out.
|
|
||||||
## 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras.
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# moving_cameras = false # Not implemented yet
|
|
||||||
# calculate_extrinsics = true # true or false (lowercase)
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.board]
|
|
||||||
# show_reprojection_error = true # true or false (lowercase)
|
|
||||||
# extrinsics_extension = 'png' # any video or image extension
|
|
||||||
# extrinsics_corners_nb = [4,7] # [H,W] rather than [w,h]
|
|
||||||
# extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.scene]
|
|
||||||
# show_reprojection_error = true # true or false (lowercase)
|
|
||||||
# extrinsics_extension = 'png' # any video or image extension
|
|
||||||
## list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane.
|
|
||||||
## in m -> unlike for intrinsics, NOT in mm!
|
|
||||||
# object_coords_3d = [[-2.0, 0.3, 0.0],
|
|
||||||
# [-2.0 , 0.0, 0.0],
|
|
||||||
# [-2.0, 0.0, 0.05],
|
|
||||||
# [-2.0, -0.3 , 0.0],
|
|
||||||
# [0.0, 0.3, 0.0],
|
|
||||||
# [0.0, 0.0, 0.0],
|
|
||||||
# [0.0, 0.0, 0.05],
|
|
||||||
# [0.0, -0.3, 0.0]]
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.keypoints]
|
|
||||||
## Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
# [pose]
|
|
||||||
# pose_framework = 'openpose' # 'openpose', 'mediapipe', 'alphapose', 'deeplabcut'
|
|
||||||
# pose_model = 'BODY_25B' #With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII,
|
|
||||||
# BODY_25_AUGMENTED # Coming soon!
|
|
||||||
# #With mediapipe: BLAZEPOSE.
|
|
||||||
# #With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133.
|
|
||||||
# #With deeplabcut: CUSTOM. See example at the end of the file.
|
|
||||||
## What follows has not been implemented yet
|
|
||||||
# overwrite_pose = false
|
|
||||||
# openpose_path = '' # only checked if OpenPose is used
|
|
||||||
|
|
||||||
|
|
||||||
# [synchronization]
|
|
||||||
## COMING SOON!
|
|
||||||
# reset_sync = true # Recalculate synchronization even if already done
|
|
||||||
# frames = [2850,3490] # Frames to use for synchronization, should point to a moment with fast motion.
|
|
||||||
# cut_off_frequency = 10 # cut-off frequency for a 4th order low-pass Butterworth filter
|
|
||||||
## Vertical speeds (on X, Y, or Z axis, or 2D speeds)
|
|
||||||
# speed_kind = 'y' # 'x', 'y', 'z', or '2D'
|
|
||||||
# vmax = 20 # px/s
|
|
||||||
# cam1_nb = 4
|
|
||||||
# cam2_nb = 3
|
|
||||||
# id_kpt = [9,10] # Pour plus tard aller chercher numéro depuis keypoint name dans skeleton.py. 'RWrist' BLAZEPOSE 16, BODY_25B 10, BODY_25 4 ; 'LWrist' BLAZEPOSE 15, BODY_25B 9, BODY_25 7
|
|
||||||
# weights_kpt = [1,1] # Pris en compte uniquement si on a plusieurs keypoints
|
|
||||||
|
|
||||||
|
|
||||||
# [personAssociation]
|
|
||||||
# single_person = true # false for multi-person analysis (not supported yet), true for only triangulating the main person in scene.
|
|
||||||
# tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py
|
|
||||||
## and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' with BLAZEPOSE)
|
|
||||||
# reproj_error_threshold_association = 20 # px
|
|
||||||
# likelihood_error_threshold_association = 0.2
|
|
||||||
|
|
||||||
|
|
||||||
# [triangulation]
|
|
||||||
# reproj_error_threshold_triangulation = 15 # px
|
|
||||||
# likelihood_threshold_triangulation = 0.3
|
|
||||||
# min_cameras_for_triangulation = 2
|
|
||||||
# interpolation = 'cubic' #linear, slinear, quadratic, cubic, or none
|
|
||||||
## 'none' if you don't want to interpolate missing points
|
|
||||||
# interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps
|
|
||||||
# show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated
|
|
||||||
# handle_LR_swap = true # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower
|
|
||||||
# undistort_points = false # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low
|
|
||||||
# make_c3d = false # save triangulated data in c3d format in addition to trc # Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
# [filtering]
|
|
||||||
# type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed
|
|
||||||
# display_figures = true # true or false (lowercase)
|
|
||||||
|
|
||||||
# [filtering.butterworth]
|
|
||||||
# order = 4
|
|
||||||
# cut_off_frequency = 6 # Hz
|
|
||||||
# [filtering.kalman]
|
|
||||||
## How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)?
|
|
||||||
# trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise
|
|
||||||
# smooth = true # should be true, unless you need real-time filtering
|
|
||||||
# [filtering.butterworth_on_speed]
|
|
||||||
# order = 4
|
|
||||||
# cut_off_frequency = 10 # Hz
|
|
||||||
# [filtering.gaussian]
|
|
||||||
# sigma_kernel = 2 #px
|
|
||||||
# [filtering.LOESS]
|
|
||||||
# nb_values_used = 30 # = fraction of data used * nb frames
|
|
||||||
# [filtering.median]
|
|
||||||
# kernel_size = 9
|
|
||||||
|
|
||||||
|
|
||||||
# [opensim]
|
|
||||||
# static_trial = ['S01_P01_Participant1/S01_P01_T00_StaticTrial']
|
|
||||||
# # If this Config.toml file is at the Trial level, set to true or false (lowercase);
|
|
||||||
# # At the Participant level, specify the name of the static trial folder name, e.g. ['S00_P00_T00_StaticTrial'];
|
|
||||||
# # At the Session level, add participant subdirectory, e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P01_Participant/S00_P00_T00_StaticTrial']
|
|
||||||
# opensim_bin_path = 'C:\OpenSim 4.4\bin'
|
|
||||||
|
|
||||||
|
|
||||||
## CUSTOM skeleton, if you trained your own DeepLabCut model for example.
|
|
||||||
## Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero.
|
|
||||||
##
|
|
||||||
## If you want to perform inverse kinematics, you will also need to create an OpenSim model
|
|
||||||
## and add to its markerset the location where you expect the triangulated keypoints to be detected.
|
|
||||||
##
|
|
||||||
## In this example, CUSTOM reproduces the BODY_25B skeleton (default skeletons are stored in skeletons.py).
|
|
||||||
## You can create as many custom skeletons as you want, just add them further down and rename them.
|
|
||||||
##
|
|
||||||
## Check your model hierarchy with: for pre, _, node in RenderTree(model):
|
|
||||||
## print(f'{pre}{node.name} id={node.id}')
|
|
||||||
# [pose.CUSTOM]
|
|
||||||
# name = "CHip"
|
|
||||||
# id = "None"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 12
|
|
||||||
# name = "RHip"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 14
|
|
||||||
# name = "RKnee"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 16
|
|
||||||
# name = "RAnkle"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 22
|
|
||||||
# name = "RBigToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children.children]]
|
|
||||||
# id = 23
|
|
||||||
# name = "RSmallToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 24
|
|
||||||
# name = "RHeel"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 11
|
|
||||||
# name = "LHip"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 13
|
|
||||||
# name = "LKnee"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 15
|
|
||||||
# name = "LAnkle"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 19
|
|
||||||
# name = "LBigToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children.children]]
|
|
||||||
# id = 20
|
|
||||||
# name = "LSmallToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 21
|
|
||||||
# name = "LHeel"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 17
|
|
||||||
# name = "Neck"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 18
|
|
||||||
# name = "Head"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 0
|
|
||||||
# name = "Nose"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 6
|
|
||||||
# name = "RShoulder"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 8
|
|
||||||
# name = "RElbow"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 10
|
|
||||||
# name = "RWrist"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 5
|
|
||||||
# name = "LShoulder"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 7
|
|
||||||
# name = "LElbow"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 9
|
|
||||||
# name = "LWrist"
|
|
@ -1,249 +0,0 @@
|
|||||||
###############################################################################
|
|
||||||
## PROJECT PARAMETERS ##
|
|
||||||
###############################################################################
|
|
||||||
|
|
||||||
|
|
||||||
# Configure your project parameters here.
|
|
||||||
#
|
|
||||||
# IMPORTANT:
|
|
||||||
# If a parameter is not found here, Pose2Sim will look for its value in the
|
|
||||||
# Config.toml file of the level above. This way, you can set global
|
|
||||||
# instructions for the Session and alter them for specific Participants or Trials.
|
|
||||||
#
|
|
||||||
# If you wish to overwrite a parameter for a specific trial or participant,
|
|
||||||
# edit its Config.toml file by uncommenting its key (e.g., [project])
|
|
||||||
# and editing its value (e.g., frame_range = [10,300]). Or else, uncomment
|
|
||||||
# [filtering.butterworth] and set cut_off_frequency = 10, etc.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# [project]
|
|
||||||
# frame_rate = 60 # FPS
|
|
||||||
# frame_range = [] # For example [10,300], or [] for all frames
|
|
||||||
## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate
|
|
||||||
## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate,
|
|
||||||
## frame_range = [0.1, 2.0]*frame_rate = [6, 120]
|
|
||||||
|
|
||||||
# exclude_from_batch = [] # List of trials to be excluded from batch analysis, ['<participant_dir/trial_dir>', 'etc'].
|
|
||||||
# e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial']
|
|
||||||
|
|
||||||
# participant_height = 1.7 # m
|
|
||||||
# participant_mass = 70 # kg
|
|
||||||
## Only taken into account if pose_model is 'BODY_25_AUGMENTED' # Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
## Take heart, calibration is not that complicated once you get the hang of it!
|
|
||||||
# [calibration]
|
|
||||||
# calibration_type = 'convert' # 'convert' or 'calculate'
|
|
||||||
|
|
||||||
# [calibration.convert]
|
|
||||||
# convert_from = 'qualisys' # 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', or 'biocv'
|
|
||||||
# [calibration.convert.qualisys]
|
|
||||||
# binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2
|
|
||||||
# [calibration.convert.optitrack] # See readme for instructions
|
|
||||||
# [calibration.convert.vicon] # No parameter needed
|
|
||||||
# [calibration.convert.opencap] # No parameter needed
|
|
||||||
# [calibration.convert.easymocap] # No parameter needed
|
|
||||||
# [calibration.convert.biocv] # No parameter needed
|
|
||||||
# [calibration.convert.anipose] # No parameter needed
|
|
||||||
# [calibration.convert.freemocap] # No parameter needed
|
|
||||||
|
|
||||||
|
|
||||||
# [calibration.calculate]
|
|
||||||
## Camera properties, theoretically need to be calculated only once in a camera lifetime
|
|
||||||
# [calibration.calculate.intrinsics]
|
|
||||||
# overwrite_intrinsics = false # overwrite (or not) if they have already been calculated?
|
|
||||||
# show_detection_intrinsics = true # true or false (lowercase)
|
|
||||||
# intrinsics_extension = 'jpg' # any video or image extension
|
|
||||||
# extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 )
|
|
||||||
# intrinsics_corners_nb = [4,7]
|
|
||||||
# intrinsics_square_size = 60 # mm
|
|
||||||
|
|
||||||
## Camera placements, need to be done before every session
|
|
||||||
# [calibration.calculate.extrinsics]
|
|
||||||
# extrinsics_method = 'scene' # 'board', 'scene', 'keypoints'
|
|
||||||
## 'board' should be large enough to be detected when laid on the floor. Not recommended.
|
|
||||||
## 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out.
|
|
||||||
## 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras.
|
|
||||||
|
|
||||||
# moving_cameras = false # Not implemented yet
|
|
||||||
# calculate_extrinsics = true # true or false (lowercase)
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.board]
|
|
||||||
# show_reprojection_error = true # true or false (lowercase)
|
|
||||||
# extrinsics_extension = 'png' # any video or image extension
|
|
||||||
# extrinsics_corners_nb = [4,7] # [H,W] rather than [w,h]
|
|
||||||
# extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.scene]
|
|
||||||
# show_reprojection_error = true # true or false (lowercase)
|
|
||||||
# extrinsics_extension = 'png' # any video or image extension
|
|
||||||
## list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane.
|
|
||||||
## in m -> unlike for intrinsics, NOT in mm!
|
|
||||||
# object_coords_3d = [[-2.0, 0.3, 0.0],
|
|
||||||
# [-2.0 , 0.0, 0.0],
|
|
||||||
# [-2.0, 0.0, 0.05],
|
|
||||||
# [-2.0, -0.3 , 0.0],
|
|
||||||
# [0.0, 0.3, 0.0],
|
|
||||||
# [0.0, 0.0, 0.0],
|
|
||||||
# [0.0, 0.0, 0.05],
|
|
||||||
# [0.0, -0.3, 0.0]]
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.keypoints]
|
|
||||||
## Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
# [pose]
|
|
||||||
# pose_framework = 'openpose' # 'openpose', 'mediapipe', 'alphapose', 'deeplabcut'
|
|
||||||
# pose_model = 'BODY_25B' #With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII,
|
|
||||||
# BODY_25_AUGMENTED # Coming soon!
|
|
||||||
# #With mediapipe: BLAZEPOSE.
|
|
||||||
# #With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133.
|
|
||||||
# #With deeplabcut: CUSTOM. See example at the end of the file.
|
|
||||||
## What follows has not been implemented yet
|
|
||||||
# overwrite_pose = false
|
|
||||||
# openpose_path = '' # only checked if OpenPose is used
|
|
||||||
|
|
||||||
|
|
||||||
# [synchronization]
|
|
||||||
## COMING SOON!
|
|
||||||
# reset_sync = true # Recalculate synchronization even if already done
|
|
||||||
# frames = [2850,3490] # Frames to use for synchronization, should point to a moment with fast motion.
|
|
||||||
# cut_off_frequency = 10 # cut-off frequency for a 4th order low-pass Butterworth filter
|
|
||||||
## Vertical speeds (on X, Y, or Z axis, or 2D speeds)
|
|
||||||
# speed_kind = 'y' # 'x', 'y', 'z', or '2D'
|
|
||||||
# vmax = 20 # px/s
|
|
||||||
# cam1_nb = 4
|
|
||||||
# cam2_nb = 3
|
|
||||||
# id_kpt = [9,10] # Pour plus tard aller chercher numéro depuis keypoint name dans skeleton.py. 'RWrist' BLAZEPOSE 16, BODY_25B 10, BODY_25 4 ; 'LWrist' BLAZEPOSE 15, BODY_25B 9, BODY_25 7
|
|
||||||
# weights_kpt = [1,1] # Pris en compte uniquement si on a plusieurs keypoints
|
|
||||||
|
|
||||||
|
|
||||||
# [personAssociation]
|
|
||||||
# single_person = true # false for multi-person analysis (not supported yet), true for only triangulating the main person in scene.
|
|
||||||
# tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py
|
|
||||||
## and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' with BLAZEPOSE)
|
|
||||||
# reproj_error_threshold_association = 20 # px
|
|
||||||
# likelihood_error_threshold_association = 0.2
|
|
||||||
|
|
||||||
|
|
||||||
# [triangulation]
|
|
||||||
# reproj_error_threshold_triangulation = 15 # px
|
|
||||||
# likelihood_threshold_triangulation = 0.3
|
|
||||||
# min_cameras_for_triangulation = 2
|
|
||||||
# interpolation = 'cubic' #linear, slinear, quadratic, cubic, or none
|
|
||||||
## 'none' if you don't want to interpolate missing points
|
|
||||||
# interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps
|
|
||||||
# show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated
|
|
||||||
# handle_LR_swap = true # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower
|
|
||||||
# undistort_points = false # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low
|
|
||||||
# make_c3d = false # save triangulated data in c3d format in addition to trc # Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
[filtering]
|
|
||||||
# type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed
|
|
||||||
display_figures = true # true or false (lowercase)
|
|
||||||
|
|
||||||
# [filtering.butterworth]
|
|
||||||
# order = 4
|
|
||||||
# cut_off_frequency = 6 # Hz
|
|
||||||
# [filtering.kalman]
|
|
||||||
## How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)?
|
|
||||||
# trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise
|
|
||||||
# smooth = true # should be true, unless you need real-time filtering
|
|
||||||
# [filtering.butterworth_on_speed]
|
|
||||||
# order = 4
|
|
||||||
# cut_off_frequency = 10 # Hz
|
|
||||||
# [filtering.gaussian]
|
|
||||||
# sigma_kernel = 2 #px
|
|
||||||
# [filtering.LOESS]
|
|
||||||
# nb_values_used = 30 # = fraction of data used * nb frames
|
|
||||||
# [filtering.median]
|
|
||||||
# kernel_size = 9
|
|
||||||
|
|
||||||
|
|
||||||
# [opensim]
|
|
||||||
# static_trial = ['S01_P01_Participant1/S01_P01_T00_StaticTrial']
|
|
||||||
# # If this Config.toml file is at the Trial level, set to true or false (lowercase);
|
|
||||||
# # At the Participant level, specify the name of the static trial folder name, e.g. ['S00_P00_T00_StaticTrial'];
|
|
||||||
# # At the Session level, add participant subdirectory, e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P01_Participant/S00_P00_T00_StaticTrial']
|
|
||||||
# opensim_bin_path = 'C:\OpenSim 4.4\bin'
|
|
||||||
|
|
||||||
|
|
||||||
## CUSTOM skeleton, if you trained your own DeepLabCut model for example.
|
|
||||||
## Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero.
|
|
||||||
##
|
|
||||||
## If you want to perform inverse kinematics, you will also need to create an OpenSim model
|
|
||||||
## and add to its markerset the location where you expect the triangulated keypoints to be detected.
|
|
||||||
##
|
|
||||||
## In this example, CUSTOM reproduces the BODY_25B skeleton (default skeletons are stored in skeletons.py).
|
|
||||||
## You can create as many custom skeletons as you want, just add them further down and rename them.
|
|
||||||
##
|
|
||||||
## Check your model hierarchy with: for pre, _, node in RenderTree(model):
|
|
||||||
## print(f'{pre}{node.name} id={node.id}')
|
|
||||||
# [pose.CUSTOM]
|
|
||||||
# name = "CHip"
|
|
||||||
# id = "None"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 12
|
|
||||||
# name = "RHip"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 14
|
|
||||||
# name = "RKnee"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 16
|
|
||||||
# name = "RAnkle"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 22
|
|
||||||
# name = "RBigToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children.children]]
|
|
||||||
# id = 23
|
|
||||||
# name = "RSmallToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 24
|
|
||||||
# name = "RHeel"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 11
|
|
||||||
# name = "LHip"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 13
|
|
||||||
# name = "LKnee"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 15
|
|
||||||
# name = "LAnkle"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 19
|
|
||||||
# name = "LBigToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children.children]]
|
|
||||||
# id = 20
|
|
||||||
# name = "LSmallToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 21
|
|
||||||
# name = "LHeel"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 17
|
|
||||||
# name = "Neck"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 18
|
|
||||||
# name = "Head"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 0
|
|
||||||
# name = "Nose"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 6
|
|
||||||
# name = "RShoulder"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 8
|
|
||||||
# name = "RElbow"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 10
|
|
||||||
# name = "RWrist"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 5
|
|
||||||
# name = "LShoulder"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 7
|
|
||||||
# name = "LElbow"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 9
|
|
||||||
# name = "LWrist"
|
|
@ -1,249 +0,0 @@
|
|||||||
###############################################################################
|
|
||||||
## PROJECT PARAMETERS ##
|
|
||||||
###############################################################################
|
|
||||||
|
|
||||||
|
|
||||||
# Configure your project parameters here.
|
|
||||||
#
|
|
||||||
# IMPORTANT:
|
|
||||||
# If a parameter is not found here, Pose2Sim will look for its value in the
|
|
||||||
# Config.toml file of the level above. This way, you can set global
|
|
||||||
# instructions for the Session and alter them for specific Participants or Trials.
|
|
||||||
#
|
|
||||||
# If you wish to overwrite a parameter for a specific trial or participant,
|
|
||||||
# edit its Config.toml file by uncommenting its key (e.g., [project])
|
|
||||||
# and editing its value (e.g., frame_range = [10,300]). Or else, uncomment
|
|
||||||
# [filtering.butterworth] and set cut_off_frequency = 10, etc.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# [project]
|
|
||||||
# frame_rate = 60 # FPS
|
|
||||||
# frame_range = [] # For example [10,300], or [] for all frames
|
|
||||||
## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate
|
|
||||||
## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate,
|
|
||||||
## frame_range = [0.1, 2.0]*frame_rate = [6, 120]
|
|
||||||
|
|
||||||
# exclude_from_batch = [] # List of trials to be excluded from batch analysis, ['<participant_dir/trial_dir>', 'etc'].
|
|
||||||
# e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial']
|
|
||||||
|
|
||||||
# participant_height = 1.7 # m
|
|
||||||
# participant_mass = 70 # kg
|
|
||||||
## Only taken into account if pose_model is 'BODY_25_AUGMENTED' # Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
## Take heart, calibration is not that complicated once you get the hang of it!
|
|
||||||
# [calibration]
|
|
||||||
# calibration_type = 'convert' # 'convert' or 'calculate'
|
|
||||||
|
|
||||||
# [calibration.convert]
|
|
||||||
# convert_from = 'qualisys' # 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', or 'biocv'
|
|
||||||
# [calibration.convert.qualisys]
|
|
||||||
# binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2
|
|
||||||
# [calibration.convert.optitrack] # See readme for instructions
|
|
||||||
# [calibration.convert.vicon] # No parameter needed
|
|
||||||
# [calibration.convert.opencap] # No parameter needed
|
|
||||||
# [calibration.convert.easymocap] # No parameter needed
|
|
||||||
# [calibration.convert.biocv] # No parameter needed
|
|
||||||
# [calibration.convert.anipose] # No parameter needed
|
|
||||||
# [calibration.convert.freemocap] # No parameter needed
|
|
||||||
|
|
||||||
|
|
||||||
# [calibration.calculate]
|
|
||||||
## Camera properties, theoretically need to be calculated only once in a camera lifetime
|
|
||||||
# [calibration.calculate.intrinsics]
|
|
||||||
# overwrite_intrinsics = false # overwrite (or not) if they have already been calculated?
|
|
||||||
# show_detection_intrinsics = true # true or false (lowercase)
|
|
||||||
# intrinsics_extension = 'jpg' # any video or image extension
|
|
||||||
# extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 )
|
|
||||||
# intrinsics_corners_nb = [4,7]
|
|
||||||
# intrinsics_square_size = 60 # mm
|
|
||||||
|
|
||||||
## Camera placements, need to be done before every session
|
|
||||||
# [calibration.calculate.extrinsics]
|
|
||||||
# extrinsics_method = 'scene' # 'board', 'scene', 'keypoints'
|
|
||||||
## 'board' should be large enough to be detected when laid on the floor. Not recommended.
|
|
||||||
## 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out.
|
|
||||||
## 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras.
|
|
||||||
|
|
||||||
# moving_cameras = false # Not implemented yet
|
|
||||||
# calculate_extrinsics = true # true or false (lowercase)
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.board]
|
|
||||||
# show_reprojection_error = true # true or false (lowercase)
|
|
||||||
# extrinsics_extension = 'png' # any video or image extension
|
|
||||||
# extrinsics_corners_nb = [4,7] # [H,W] rather than [w,h]
|
|
||||||
# extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.scene]
|
|
||||||
# show_reprojection_error = true # true or false (lowercase)
|
|
||||||
# extrinsics_extension = 'png' # any video or image extension
|
|
||||||
## list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane.
|
|
||||||
## in m -> unlike for intrinsics, NOT in mm!
|
|
||||||
# object_coords_3d = [[-2.0, 0.3, 0.0],
|
|
||||||
# [-2.0 , 0.0, 0.0],
|
|
||||||
# [-2.0, 0.0, 0.05],
|
|
||||||
# [-2.0, -0.3 , 0.0],
|
|
||||||
# [0.0, 0.3, 0.0],
|
|
||||||
# [0.0, 0.0, 0.0],
|
|
||||||
# [0.0, 0.0, 0.05],
|
|
||||||
# [0.0, -0.3, 0.0]]
|
|
||||||
|
|
||||||
# [calibration.calculate.extrinsics.keypoints]
|
|
||||||
## Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
# [pose]
|
|
||||||
# pose_framework = 'openpose' # 'openpose', 'mediapipe', 'alphapose', 'deeplabcut'
|
|
||||||
# pose_model = 'BODY_25B' #With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII,
|
|
||||||
# BODY_25_AUGMENTED # Coming soon!
|
|
||||||
# #With mediapipe: BLAZEPOSE.
|
|
||||||
# #With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133.
|
|
||||||
# #With deeplabcut: CUSTOM. See example at the end of the file.
|
|
||||||
## What follows has not been implemented yet
|
|
||||||
# overwrite_pose = false
|
|
||||||
# openpose_path = '' # only checked if OpenPose is used
|
|
||||||
|
|
||||||
|
|
||||||
# [synchronization]
|
|
||||||
## COMING SOON!
|
|
||||||
# reset_sync = true # Recalculate synchronization even if already done
|
|
||||||
# frames = [2850,3490] # Frames to use for synchronization, should point to a moment with fast motion.
|
|
||||||
# cut_off_frequency = 10 # cut-off frequency for a 4th order low-pass Butterworth filter
|
|
||||||
## Vertical speeds (on X, Y, or Z axis, or 2D speeds)
|
|
||||||
# speed_kind = 'y' # 'x', 'y', 'z', or '2D'
|
|
||||||
# vmax = 20 # px/s
|
|
||||||
# cam1_nb = 4
|
|
||||||
# cam2_nb = 3
|
|
||||||
# id_kpt = [9,10] # Pour plus tard aller chercher numéro depuis keypoint name dans skeleton.py. 'RWrist' BLAZEPOSE 16, BODY_25B 10, BODY_25 4 ; 'LWrist' BLAZEPOSE 15, BODY_25B 9, BODY_25 7
|
|
||||||
# weights_kpt = [1,1] # Pris en compte uniquement si on a plusieurs keypoints
|
|
||||||
|
|
||||||
|
|
||||||
# [personAssociation]
|
|
||||||
# single_person = true # false for multi-person analysis (not supported yet), true for only triangulating the main person in scene.
|
|
||||||
# tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py
|
|
||||||
## and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' with BLAZEPOSE)
|
|
||||||
# reproj_error_threshold_association = 20 # px
|
|
||||||
# likelihood_error_threshold_association = 0.2
|
|
||||||
|
|
||||||
|
|
||||||
# [triangulation]
|
|
||||||
# reproj_error_threshold_triangulation = 15 # px
|
|
||||||
# likelihood_threshold_triangulation = 0.3
|
|
||||||
# min_cameras_for_triangulation = 2
|
|
||||||
# interpolation = 'cubic' #linear, slinear, quadratic, cubic, or none
|
|
||||||
## 'none' if you don't want to interpolate missing points
|
|
||||||
# interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps
|
|
||||||
# show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated
|
|
||||||
# handle_LR_swap = true # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower
|
|
||||||
# undistort_points = false # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low
|
|
||||||
# make_c3d = false # save triangulated data in c3d format in addition to trc # Coming soon!
|
|
||||||
|
|
||||||
|
|
||||||
[filtering]
|
|
||||||
# type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed
|
|
||||||
display_figures = true # true or false (lowercase)
|
|
||||||
|
|
||||||
# [filtering.butterworth]
|
|
||||||
# order = 4
|
|
||||||
# cut_off_frequency = 6 # Hz
|
|
||||||
# [filtering.kalman]
|
|
||||||
## How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)?
|
|
||||||
# trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise
|
|
||||||
# smooth = true # should be true, unless you need real-time filtering
|
|
||||||
# [filtering.butterworth_on_speed]
|
|
||||||
# order = 4
|
|
||||||
# cut_off_frequency = 10 # Hz
|
|
||||||
# [filtering.gaussian]
|
|
||||||
# sigma_kernel = 2 #px
|
|
||||||
# [filtering.LOESS]
|
|
||||||
# nb_values_used = 30 # = fraction of data used * nb frames
|
|
||||||
# [filtering.median]
|
|
||||||
# kernel_size = 9
|
|
||||||
|
|
||||||
|
|
||||||
# [opensim]
|
|
||||||
# static_trial = ['S01_P01_Participant1/S01_P01_T00_StaticTrial']
|
|
||||||
# # If this Config.toml file is at the Trial level, set to true or false (lowercase);
|
|
||||||
# # At the Participant level, specify the name of the static trial folder name, e.g. ['S00_P00_T00_StaticTrial'];
|
|
||||||
# # At the Session level, add participant subdirectory, e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P01_Participant/S00_P00_T00_StaticTrial']
|
|
||||||
# opensim_bin_path = 'C:\OpenSim 4.4\bin'
|
|
||||||
|
|
||||||
|
|
||||||
## CUSTOM skeleton, if you trained your own DeepLabCut model for example.
|
|
||||||
## Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero.
|
|
||||||
##
|
|
||||||
## If you want to perform inverse kinematics, you will also need to create an OpenSim model
|
|
||||||
## and add to its markerset the location where you expect the triangulated keypoints to be detected.
|
|
||||||
##
|
|
||||||
## In this example, CUSTOM reproduces the BODY_25B skeleton (default skeletons are stored in skeletons.py).
|
|
||||||
## You can create as many custom skeletons as you want, just add them further down and rename them.
|
|
||||||
##
|
|
||||||
## Check your model hierarchy with: for pre, _, node in RenderTree(model):
|
|
||||||
## print(f'{pre}{node.name} id={node.id}')
|
|
||||||
# [pose.CUSTOM]
|
|
||||||
# name = "CHip"
|
|
||||||
# id = "None"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 12
|
|
||||||
# name = "RHip"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 14
|
|
||||||
# name = "RKnee"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 16
|
|
||||||
# name = "RAnkle"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 22
|
|
||||||
# name = "RBigToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children.children]]
|
|
||||||
# id = 23
|
|
||||||
# name = "RSmallToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 24
|
|
||||||
# name = "RHeel"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 11
|
|
||||||
# name = "LHip"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 13
|
|
||||||
# name = "LKnee"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 15
|
|
||||||
# name = "LAnkle"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 19
|
|
||||||
# name = "LBigToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children.children]]
|
|
||||||
# id = 20
|
|
||||||
# name = "LSmallToe"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 21
|
|
||||||
# name = "LHeel"
|
|
||||||
# [[pose.CUSTOM.children]]
|
|
||||||
# id = 17
|
|
||||||
# name = "Neck"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 18
|
|
||||||
# name = "Head"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 0
|
|
||||||
# name = "Nose"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 6
|
|
||||||
# name = "RShoulder"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 8
|
|
||||||
# name = "RElbow"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 10
|
|
||||||
# name = "RWrist"
|
|
||||||
# [[pose.CUSTOM.children.children]]
|
|
||||||
# id = 5
|
|
||||||
# name = "LShoulder"
|
|
||||||
# [[pose.CUSTOM.children.children.children]]
|
|
||||||
# id = 7
|
|
||||||
# name = "LElbow"
|
|
||||||
# [[pose.CUSTOM.children.children.children.children]]
|
|
||||||
# id = 9
|
|
||||||
# name = "LWrist"
|
|
Loading…
Reference in New Issue
Block a user