252 lines
11 KiB
TOML
252 lines
11 KiB
TOML
###############################################################################
|
|
## PROJECT PARAMETERS ##
|
|
###############################################################################
|
|
|
|
|
|
# Configure your project parameters here.
|
|
#
|
|
# IMPORTANT:
|
|
# If a parameter is not found here, Pose2Sim will look for its value in the
|
|
# Config.toml file of the level above. This way, you can set global
|
|
# instructions for the Session and alter them for specific Participants or Trials.
|
|
#
|
|
# If you wish to overwrite a parameter for a specific trial or participant,
|
|
# edit its Config.toml file by uncommenting its key (e.g., [project])
|
|
# and editing its value (e.g., frame_range = [10,300]). Or else, uncomment
|
|
# [filtering.butterworth] and set cut_off_frequency = 10, etc.
|
|
|
|
|
|
|
|
[project]
|
|
# multi_person = false # true for trials with multiple participants. If false, only the main person in scene is analyzed.
|
|
frame_rate = 60 # fps
|
|
frame_range = [] # For example [10,300], or [] for all frames
|
|
## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate
|
|
## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate,
|
|
## frame_range = [0.1, 2.0]*frame_rate = [6, 120]
|
|
|
|
exclude_from_batch = [] # List of trials to be excluded from batch analysis, ['<participant_dir/trial_dir>', 'etc'].
|
|
# e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial']
|
|
# Take heart, calibration is not that complicated once you get the hang of it!
|
|
|
|
|
|
[calibration]
|
|
calibration_type = 'convert' # 'convert' or 'calculate'
|
|
|
|
[calibration.convert]
|
|
convert_from = 'qualisys' # 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', 'biocv', 'anipose', or 'freemocap'
|
|
[calibration.convert.qualisys]
|
|
binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2
|
|
[calibration.convert.optitrack] # See readme for instructions
|
|
[calibration.convert.vicon] # No parameter needed
|
|
[calibration.convert.opencap] # No parameter needed
|
|
[calibration.convert.easymocap] # No parameter needed
|
|
[calibration.convert.biocv] # No parameter needed
|
|
[calibration.convert.anipose] # No parameter needed
|
|
[calibration.convert.freemocap] # No parameter needed
|
|
|
|
|
|
[calibration.calculate]
|
|
# Camera properties, theoretically need to be calculated only once in a camera lifetime
|
|
[calibration.calculate.intrinsics]
|
|
overwrite_intrinsics = false # overwrite (or not) if they have already been calculated?
|
|
show_detection_intrinsics = true # true or false (lowercase)
|
|
intrinsics_extension = 'jpg' # any video or image extension
|
|
extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 )
|
|
intrinsics_corners_nb = [4,7]
|
|
intrinsics_square_size = 60 # mm
|
|
|
|
# Camera placements, need to be done before every session
|
|
[calibration.calculate.extrinsics]
|
|
calculate_extrinsics = true # true or false (lowercase)
|
|
extrinsics_method = 'scene' # 'board', 'scene', 'keypoints'
|
|
# 'board' should be large enough to be detected when laid on the floor. Not recommended.
|
|
# 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out.
|
|
# 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras.
|
|
moving_cameras = false # Not implemented yet
|
|
|
|
[calibration.calculate.extrinsics.board]
|
|
show_reprojection_error = true # true or false (lowercase)
|
|
extrinsics_extension = 'png' # any video or image extension
|
|
extrinsics_corners_nb = [4,7] # [H,W] rather than [w,h]
|
|
extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle
|
|
|
|
[calibration.calculate.extrinsics.scene]
|
|
show_reprojection_error = true # true or false (lowercase)
|
|
extrinsics_extension = 'png' # any video or image extension
|
|
# list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane.
|
|
# in m -> unlike for intrinsics, NOT in mm!
|
|
object_coords_3d = [[-2.0, 0.3, 0.0],
|
|
[-2.0 , 0.0, 0.0],
|
|
[-2.0, 0.0, 0.05],
|
|
[-2.0, -0.3 , 0.0],
|
|
[0.0, 0.3, 0.0],
|
|
[0.0, 0.0, 0.0],
|
|
[0.0, 0.0, 0.05],
|
|
[0.0, -0.3, 0.0]]
|
|
|
|
[calibration.calculate.extrinsics.keypoints]
|
|
# Coming soon!
|
|
|
|
|
|
[pose]
|
|
pose_framework = 'openpose' # 'openpose', 'mediapipe', 'alphapose', 'deeplabcut'
|
|
pose_model = 'BODY_25B' #With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII
|
|
#With mediapipe: BLAZEPOSE.
|
|
#With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133.
|
|
#With deeplabcut: CUSTOM. See example at the end of the file.
|
|
# What follows has not been implemented yet
|
|
overwrite_pose = false
|
|
openpose_path = '' # only checked if OpenPose is used
|
|
|
|
|
|
[synchronization]
|
|
# COMING SOON!
|
|
reset_sync = true # Recalculate synchronization even if already done
|
|
frames = [2850,3490] # Frames to use for synchronization, should point to a moment with fast motion.
|
|
cut_off_frequency = 10 # cut-off frequency for a 4th order low-pass Butterworth filter
|
|
# Vertical speeds (on X, Y, or Z axis, or 2D speeds)
|
|
speed_kind = 'y' # 'x', 'y', 'z', or '2D'
|
|
vmax = 20 # px/s
|
|
cam1_nb = 4
|
|
cam2_nb = 3
|
|
id_kpt = [9,10] # Pour plus tard aller chercher numéro depuis keypoint name dans skeleton.py. 'RWrist' BLAZEPOSE 16, BODY_25B 10, BODY_25 4 ; 'LWrist' BLAZEPOSE 15, BODY_25B 9, BODY_25 7
|
|
weights_kpt = [1,1] # Pris en compte uniquement si on a plusieurs keypoints
|
|
|
|
|
|
[personAssociation]
|
|
tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py
|
|
# and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' with BLAZEPOSE)
|
|
reproj_error_threshold_association = 20 # px
|
|
likelihood_threshold_association = 0.05
|
|
|
|
|
|
[triangulation]
|
|
reorder_trc = false # only checked if multi_person analysis
|
|
reproj_error_threshold_triangulation = 15 # px
|
|
likelihood_threshold_triangulation= 0.05
|
|
min_cameras_for_triangulation = 2
|
|
interpolation = 'cubic' #linear, slinear, quadratic, cubic, or none
|
|
# 'none' if you don't want to interpolate missing points
|
|
interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps
|
|
show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated
|
|
handle_LR_swap = false # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower
|
|
undistort_points = false # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low
|
|
make_c3d = false # save triangulated data in c3d format in addition to trc # Coming soon!
|
|
|
|
|
|
[filtering]
|
|
type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed
|
|
display_figures = false # true or false (lowercase)
|
|
|
|
[filtering.butterworth]
|
|
order = 4
|
|
cut_off_frequency = 6 # Hz
|
|
[filtering.kalman]
|
|
# How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)?
|
|
trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise
|
|
smooth = true # should be true, unless you need real-time filtering
|
|
[filtering.butterworth_on_speed]
|
|
order = 4
|
|
cut_off_frequency = 10 # Hz
|
|
[filtering.gaussian]
|
|
sigma_kernel = 2 #px
|
|
[filtering.LOESS]
|
|
nb_values_used = 30 # = fraction of data used * nb frames
|
|
[filtering.median]
|
|
kernel_size = 9
|
|
|
|
|
|
[markerAugmentation]
|
|
## Only works on BODY_25 and BODY_25B models
|
|
participant_height = 1.72 # m # float if single person, list of float if multi-person (same order as the Static trials)
|
|
participant_mass = 70.0 # kg
|
|
|
|
|
|
[opensim]
|
|
static_trial = ['S00_P00_Participant/S00_P00_T00_StaticTrial']
|
|
# # If this Config.toml file is at the Trial level, set to true or false (lowercase);
|
|
# # At the Participant level, specify the name of the static trial folder name, e.g. ['S00_P00_T00_StaticTrial'];
|
|
# # At the Session level, add participant subdirectory, e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P01_Participant/S00_P00_T00_StaticTrial']
|
|
opensim_bin_path = 'C:\OpenSim 4.4\bin'
|
|
|
|
|
|
|
|
# CUSTOM skeleton, if you trained your own DeepLabCut model for example.
|
|
# Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero.
|
|
#
|
|
# If you want to perform inverse kinematics, you will also need to create an OpenSim model
|
|
# and add to its markerset the location where you expect the triangulated keypoints to be detected.
|
|
#
|
|
# In this example, CUSTOM reproduces the BODY_25B skeleton (default skeletons are stored in skeletons.py).
|
|
# You can create as many custom skeletons as you want, just add them further down and rename them.
|
|
#
|
|
# Check your model hierarchy with: for pre, _, node in RenderTree(model):
|
|
# print(f'{pre}{node.name} id={node.id}')
|
|
[pose.CUSTOM]
|
|
name = "CHip"
|
|
id = "None"
|
|
[[pose.CUSTOM.children]]
|
|
id = 12
|
|
name = "RHip"
|
|
[[pose.CUSTOM.children.children]]
|
|
id = 14
|
|
name = "RKnee"
|
|
[[pose.CUSTOM.children.children.children]]
|
|
id = 16
|
|
name = "RAnkle"
|
|
[[pose.CUSTOM.children.children.children.children]]
|
|
id = 22
|
|
name = "RBigToe"
|
|
[[pose.CUSTOM.children.children.children.children.children]]
|
|
id = 23
|
|
name = "RSmallToe"
|
|
[[pose.CUSTOM.children.children.children.children]]
|
|
id = 24
|
|
name = "RHeel"
|
|
[[pose.CUSTOM.children]]
|
|
id = 11
|
|
name = "LHip"
|
|
[[pose.CUSTOM.children.children]]
|
|
id = 13
|
|
name = "LKnee"
|
|
[[pose.CUSTOM.children.children.children]]
|
|
id = 15
|
|
name = "LAnkle"
|
|
[[pose.CUSTOM.children.children.children.children]]
|
|
id = 19
|
|
name = "LBigToe"
|
|
[[pose.CUSTOM.children.children.children.children.children]]
|
|
id = 20
|
|
name = "LSmallToe"
|
|
[[pose.CUSTOM.children.children.children.children]]
|
|
id = 21
|
|
name = "LHeel"
|
|
[[pose.CUSTOM.children]]
|
|
id = 17
|
|
name = "Neck"
|
|
[[pose.CUSTOM.children.children]]
|
|
id = 18
|
|
name = "Head"
|
|
[[pose.CUSTOM.children.children.children]]
|
|
id = 0
|
|
name = "Nose"
|
|
[[pose.CUSTOM.children.children]]
|
|
id = 6
|
|
name = "RShoulder"
|
|
[[pose.CUSTOM.children.children.children]]
|
|
id = 8
|
|
name = "RElbow"
|
|
[[pose.CUSTOM.children.children.children.children]]
|
|
id = 10
|
|
name = "RWrist"
|
|
[[pose.CUSTOM.children.children]]
|
|
id = 5
|
|
name = "LShoulder"
|
|
[[pose.CUSTOM.children.children.children]]
|
|
id = 7
|
|
name = "LElbow"
|
|
[[pose.CUSTOM.children.children.children.children]]
|
|
id = 9
|
|
name = "LWrist"
|