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###############################################################################
## PROJECT PARAMETERS ##
###############################################################################
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# Configure your project parameters here.
#
# IMPORTANT:
# If a parameter is not found here, Pose2Sim will look for its value in the
# Config.toml file of the level above. This way, you can set global
# instructions for the Session and alter them for specific Participants or Trials.
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#
# If you wish to overwrite a parameter for a specific trial or participant,
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# edit its Config.toml file by uncommenting its key (e.g., [project])
# and editing its value (e.g., frame_range = [10,300]). Or else, uncomment
# [filtering.butterworth] and set cut_off_frequency = 10, etc.
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[ project ]
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frame_rate = 60 # fps
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frame_range = [ ] # For example [10,300], or [] for all frames
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## N.B.: If you want a time range instead, use frame_range = time_range * frame_rate
## For example if you want to analyze from 0.1 to 2 seconds with a 60 fps frame rate,
## frame_range = [0.1, 2.0]*frame_rate = [6, 120]
exclude_from_batch = [ ] # List of trials to be excluded from batch analysis, ['<participant_dir/trial_dir>', 'etc'].
# e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P00_Participant/S00_P00_T01_BalancingTrial']
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## Only taken into account if pose_model is 'BODY_25_AUGMENTED' # Coming soon!
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participant_height = 1.7 # m
participant_mass = 70 # kg
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# Take heart, calibration is not that complicated once you get the hang of it!
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[ calibration ]
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calibration_type = 'convert' # 'convert' or 'calculate'
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[ calibration . convert ]
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convert_from = 'qualisys' # 'qualisys', 'optitrack', vicon', 'opencap', 'easymocap', 'biocv', 'anipose', or 'freemocap'
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[ calibration . convert . qualisys ]
binning_factor = 1 # Usually 1, except when filming in 540p where it usually is 2
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[ calibration . convert . optitrack ] # See readme for instructions
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[ calibration . convert . vicon ] # No parameter needed
[ calibration . convert . opencap ] # No parameter needed
[ calibration . convert . easymocap ] # No parameter needed
[ calibration . convert . biocv ] # No parameter needed
[ calibration . convert . anipose ] # No parameter needed
[ calibration . convert . freemocap ] # No parameter needed
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[ calibration . calculate ]
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# Camera properties, theoretically need to be calculated only once in a camera lifetime
[ calibration . calculate . intrinsics ]
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overwrite_intrinsics = false # overwrite (or not) if they have already been calculated?
show_detection_intrinsics = true # true or false (lowercase)
intrinsics_extension = 'jpg' # any video or image extension
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extract_every_N_sec = 1 # if video, extract frames every N seconds (can be <1 )
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intrinsics_corners_nb = [ 4 , 7 ]
intrinsics_square_size = 60 # mm
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# Camera placements, need to be done before every session
[ calibration . calculate . extrinsics ]
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calculate_extrinsics = true # true or false (lowercase)
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extrinsics_method = 'scene' # 'board', 'scene', 'keypoints'
# 'board' should be large enough to be detected when laid on the floor. Not recommended.
# 'scene' involves manually clicking any point of know coordinates on scene. Usually more accurate if points are spread out.
# 'keypoints' uses automatic pose estimation of a person freely walking and waving arms in the scene. Slighlty less accurate, requires synchronized cameras.
moving_cameras = false # Not implemented yet
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[ calibration . calculate . extrinsics . board ]
show_reprojection_error = true # true or false (lowercase)
extrinsics_extension = 'png' # any video or image extension
extrinsics_corners_nb = [ 4 , 7 ] # [H,W] rather than [w,h]
extrinsics_square_size = 60 # mm # [h,w] if square is actually a rectangle
[ calibration . calculate . extrinsics . scene ]
show_reprojection_error = true # true or false (lowercase)
extrinsics_extension = 'png' # any video or image extension
# list of 3D coordinates to be manually labelled on images. Can also be a 2 dimensional plane.
# in m -> unlike for intrinsics, NOT in mm!
object_coords_3d = [ [ -2.0 , 0.3 , 0.0 ] ,
[ -2.0 , 0.0 , 0.0 ] ,
[ -2.0 , 0.0 , 0.05 ] ,
[ -2.0 , -0.3 , 0.0 ] ,
[ 0.0 , 0.3 , 0.0 ] ,
[ 0.0 , 0.0 , 0.0 ] ,
[ 0.0 , 0.0 , 0.05 ] ,
[ 0.0 , -0.3 , 0.0 ] ]
[ calibration . calculate . extrinsics . keypoints ]
# Coming soon!
[ pose ]
pose_framework = 'openpose' # 'openpose', 'mediapipe', 'alphapose', 'deeplabcut'
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pose_model = 'BODY_25B' #With openpose: BODY_25B, BODY_25, BODY_135, COCO, MPII,
# BODY_25_AUGMENTED # Coming soon!
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#With mediapipe: BLAZEPOSE.
#With alphapose: HALPE_26, HALPE_68, HALPE_136, COCO_133.
#With deeplabcut: CUSTOM. See example at the end of the file.
# What follows has not been implemented yet
overwrite_pose = false
openpose_path = '' # only checked if OpenPose is used
[ synchronization ]
# COMING SOON!
reset_sync = true # Recalculate synchronization even if already done
frames = [ 2850 , 3490 ] # Frames to use for synchronization, should point to a moment with fast motion.
cut_off_frequency = 10 # cut-off frequency for a 4th order low-pass Butterworth filter
# Vertical speeds (on X, Y, or Z axis, or 2D speeds)
speed_kind = 'y' # 'x', 'y', 'z', or '2D'
vmax = 20 # px/s
cam1_nb = 4
cam2_nb = 3
id_kpt = [ 9 , 10 ] # Pour plus tard aller chercher numéro depuis keypoint name dans skeleton.py. 'RWrist' BLAZEPOSE 16, BODY_25B 10, BODY_25 4 ; 'LWrist' BLAZEPOSE 15, BODY_25B 9, BODY_25 7
weights_kpt = [ 1 , 1 ] # Pris en compte uniquement si on a plusieurs keypoints
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[ personAssociation ]
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single_person = true # false for multi-person analysis (not supported yet), true for only triangulating the main person in scene.
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tracked_keypoint = 'Neck' # If the neck is not detected by the pose_model, check skeleton.py
# and choose a stable point for tracking the person of interest (e.g., 'right_shoulder' with BLAZEPOSE)
reproj_error_threshold_association = 20 # px
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likelihood_threshold_association = 0.2
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[ triangulation ]
reproj_error_threshold_triangulation = 15 # px
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likelihood_threshold_triangulation = 0.3
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min_cameras_for_triangulation = 2
interpolation = 'cubic' #linear, slinear, quadratic, cubic, or none
# 'none' if you don't want to interpolate missing points
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interp_if_gap_smaller_than = 10 # do not interpolate bigger gaps
show_interp_indices = true # true or false (lowercase). For each keypoint, return the frames that need to be interpolated
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handle_LR_swap = true # Better if few cameras (eg less than 4) with risk of limb swapping (eg camera facing sagittal plane), otherwise slightly less accurate and slower
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undistort_points = true # Better if distorted image (parallel lines curvy on the edge or at least one param > 10^-2), but unnecessary (and slightly slower) if distortions are low
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make_c3d = false # save triangulated data in c3d format in addition to trc
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[ filtering ]
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type = 'butterworth' # butterworth, kalman, gaussian, LOESS, median, butterworth_on_speed
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display_figures = false # true or false (lowercase)
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[ filtering . butterworth ]
order = 4
cut_off_frequency = 6 # Hz
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[ filtering . kalman ]
# How much more do you trust triangulation results (measurements), than previous data (process assuming constant acceleration)?
trust_ratio = 100 # = measurement_trust/process_trust ~= process_noise/measurement_noise
smooth = true # should be true, unless you need real-time filtering
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[ filtering . butterworth_on_speed ]
order = 4
cut_off_frequency = 10 # Hz
[ filtering . gaussian ]
sigma_kernel = 2 #px
[ filtering . LOESS ]
nb_values_used = 30 # = fraction of data used * nb frames
[ filtering . median ]
kernel_size = 9
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[ opensim ]
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static_trial = [ 'S00_P00_Participant/S00_P00_T00_StaticTrial' ]
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# # If this Config.toml file is at the Trial level, set to true or false (lowercase);
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# # At the Participant level, specify the name of the static trial folder name, e.g. ['S00_P00_T00_StaticTrial'];
# # At the Session level, add participant subdirectory, e.g. ['S00_P00_Participant/S00_P00_T00_StaticTrial', 'S00_P01_Participant/S00_P00_T00_StaticTrial']
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opensim_bin_path = 'C:\OpenSim 4.4\bin'
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# CUSTOM skeleton, if you trained your own DeepLabCut model for example.
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# Make sure the node ids correspond to the column numbers of the 2D pose file, starting from zero.
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# If you want to perform inverse kinematics, you will also need to create an OpenSim model
# and add to its markerset the location where you expect the triangulated keypoints to be detected.
# In this example, CUSTOM reproduces the BODY_25B skeleton (default skeletons are stored in skeletons.py).
# You can create as many custom skeletons as you want, just add them further down and rename them.
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[ pose . CUSTOM ]
name = "CHip"
id = "None"
[ [ pose . CUSTOM . children ] ]
id = 12
name = "RHip"
[ [ pose . CUSTOM . children . children ] ]
id = 14
name = "RKnee"
[ [ pose . CUSTOM . children . children . children ] ]
id = 16
name = "RAnkle"
[ [ pose . CUSTOM . children . children . children . children ] ]
id = 22
name = "RBigToe"
[ [ pose . CUSTOM . children . children . children . children . children ] ]
id = 23
name = "RSmallToe"
[ [ pose . CUSTOM . children . children . children . children ] ]
id = 24
name = "RHeel"
[ [ pose . CUSTOM . children ] ]
id = 11
name = "LHip"
[ [ pose . CUSTOM . children . children ] ]
id = 13
name = "LKnee"
[ [ pose . CUSTOM . children . children . children ] ]
id = 15
name = "LAnkle"
[ [ pose . CUSTOM . children . children . children . children ] ]
id = 19
name = "LBigToe"
[ [ pose . CUSTOM . children . children . children . children . children ] ]
id = 20
name = "LSmallToe"
[ [ pose . CUSTOM . children . children . children . children ] ]
id = 21
name = "LHeel"
[ [ pose . CUSTOM . children ] ]
id = 17
name = "Neck"
[ [ pose . CUSTOM . children . children ] ]
id = 18
name = "Head"
[ [ pose . CUSTOM . children . children . children ] ]
id = 0
name = "Nose"
[ [ pose . CUSTOM . children . children ] ]
id = 6
name = "RShoulder"
[ [ pose . CUSTOM . children . children . children ] ]
id = 8
name = "RElbow"
[ [ pose . CUSTOM . children . children . children . children ] ]
id = 10
name = "RWrist"
[ [ pose . CUSTOM . children . children ] ]
id = 5
name = "LShoulder"
[ [ pose . CUSTOM . children . children . children ] ]
id = 7
name = "LElbow"
[ [ pose . CUSTOM . children . children . children . children ] ]
id = 9
name = "LWrist"